Wednesday, December 9, 2009

Patch Changes

Epic Mod 4.92 (8/4/13)

Cow Level
  • Cow health reduced by 25-30% HP in all difficulties
  • On death spells removed
Misc Monsters
  • Overseer type monsters on death removed (was meteor)


 Sorc
  • 100 extra base mana cost on Blizzard and Meteor since those two ablities had a pretty significant cast delay
    • Blizzard 50 -> 150
    • Meteor 100 -> 200

 Necro

  • Teeth mana cost reduced from 3 per lvl to 2 per lvl
  • Corpse Explosion base mana cost reduced from 15 to 10, mana cost of 3 per lvl reduced to 2 per lvl
  • Bone Spear base mana reduced from 20 to 15, lvl reduced from 4 to 3
  • Poison Nova base mana cost reduced from 50 to 5


 

Epic Mod 4.91b (7/3/13)

Sorc
  • Blaze:
    • Duration increased (tooltip refers to on the ground fire lasting I believe)
    • Damage x2
    • Mana cost increased
  • Fire Wall:
    • Damage x2
    • Mana cost increased by 25




Epic Mod 4.90b (7/1/13)

Sorc
  • Thunderstorm damage increased by about 50%

Runes
  • Sur Rune armor socket buffed from 10% mana to 20% mana
  • Ber Rune armor socket buffed from 8% reduction of damage to 10% reduction of damage
  • Jah Rune armor socket buffed from 5% hp to 10% hp

Fix
  • Annihilus Charm and Hellfire Torch should no longer possibly drop from normal mobs (oops)
    • Had decreased their item level to test them out when I buffed them


Epic Mod 4.89 (6/30/13)
Sorc Redone

Sorc damage buffs are only in synergies to keep it a buff to only Sorc's
  • Fire Bolt no longer costs any mana
    • This should help a beginning sorc with no gear be able to do something other than melee
  • Frost Nova synergy damage doubled
  • Fireball synergy damage buffed from 4% to 6%
  • Lightning synergy damage doubled 
    • Lightning mana cost doubled
  • Chain Lightning synergy damage buffed from 2% to 10% (x5!)
    • Chain Lightning mana cost x4!
  • Firewall delay removed!
    • Mana cost doubled
  • Meteor delay removed!
    • Mana cost doubled
  • Blizzard delay removed!
    • Mana cost doubled
  • Hyrda delay removed! (was hardly anything)
    • Mana cost increased slightly
  • Frozen Orb delay removed!
    • Mana cost doubled

I realize there is still no easy way to get back mana as a sorc besides Warmth, mana on kill, etc.  Not sure if there is anything I want to do about that or not. But I thought the delay on most of the skills were just wait times, now, you just end up waiting for your mana to come back, which improves with gear (wait times do not).



Epic Mod 4.88 (6/19/13)

Hirelings
  • Barbarians buffed
    • Low Level Battle Orders and Battle Command added to the Barbarian Hireling to make them more competitive to the other hirelings


Epic Mod 4.87 (6/19/13)

Damage on Items
  • DMG property changed to DMG-NORM for all unique, set and runeword items
    • this will not change the actual damage bonus of the item for characters
    • THE ONLY EFFECT OF THIS CHANGE IS FOR HIRELINGS
      • hirelings do not benefit from the dmg property (I was accidentally using this property more than blizzard ever did) but do benefit from dmg-norm


 
Epic Mod 4.86 (6/18/13)

Summon Health
  • 10% reduction in base health (it was pretty close, I think this should do it)

Misc Tweaks
  • Jewel gamble cost reduced in half to match what other prices are



Epic Mod 4.85b (6/15/13)

Misc Tweaks

In Town
  • Teleport is now usable in town

End Game Gear
  • Annihilus & Hellfire Torch buffed
    • Items should be a significant buff to warrant their degree of difficulty
  • Uber Andariel, Duriel and Izual now drop more than just their organ
  • Annihilus Diablo now drops more than just annihilus
    • These two changes should work but need to be tested

Cow Level
  • The cow level is now more of a set item area
    • Set item chance of dropping increased by x2

Farming Notes:

Quill Bears drop Baal quality gear, 2 drops per a Quill Bear, Rare preference
Cows drop Set preference
Ubers and Diablo Clone drop unique all
Countess drops 3 runes every time

 



Epic Mod 4.84 (6/15/13)

Misc Tweaks

Summon Health Nerf
  • All summons base health reduced by 15%
    • Summon armies were slightly too durable
  • Valkyrie now in line with other major summons (golems & bear)
    • Reduced Dopple synergy from 20% to 5%


Gambling
  • 20% chance of Rare Item (was 10%)
  • 2% chance of Set Item (was 1%)
  • 1% chance of Unique Item (was 0.5%)


Treasure
  • Item ratio for Rare Items changed (better chance)
    • Now rares have the same chance as Uniques
      • MF still scales Rares x2 as much as Uniques
  • Item ratio for Magic Items finally fixed

Paladin
  • Fist of the Heavens radius on clicking back to original
    • makes it easier to click enemies


Epic Mod 4.83 (6/15/13)

Small Treasure Tweaks

Treasure Drops:
  • Quill Bear drop chance for rares buffed (this should not affect unique and set drop chance on them)
      • Changed stat from 950 to 1000 (just noting for myself)
  • Laying on Hands gloves slightly buffed (from level 25 Holy Bolt to level 40)
  • Runeword Splendor buffed to x2 Magic Find and Gold Find
    • Updated runeword spreadsheet to match

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Epic Mod 4.82 (6/10/13)

Big Treasure Tweaks

Treasure Drops:
  • Quill Bear drop chance for uniques, sets, rares buffed
    • Not quite back to where they were
      • Changed stat from 900 to 950 (just noting for myself)

Dungeon Changes:
  • Overhaul of The Pit in Hell (NERF)
    • It no longer is an infinite high level area best and only place to farm in Hell
      • You can still find Quill Bears there
  • Act 1 has been toned in area levels in Hell so that no place in act 1 except for the Moo Moo farm is maxed at 85

Farming in Hell is still possible, but later acts will provide more reward.  Should help make it so one spot isn't the be all farm spot.



Epic Mod 4.81 (6/8/13)

Tweaking Summons (Problem with too high of base health and low scaling, overpowered early on)

Druid:
  • Summon Dire Wolf Health bonus to all summons increased from 2% per level to 10% per level
  • Base Health of summons reduced significantly
    • Spirit Wolf base health reduced from 3k to 1k
    • Dire Wolf base health reduced from 6k to 2k
    • Bear base health reduced from 8k to 4k

Necromancer
  • Raise Skeleton & Skeleton Mage hp% per level increased from 2% to 10%
  • Skeleton Mastery 100 additional hit points per level reduced to 10
  • Golem Mastery hp% per level increased from 2% to 10%
  • Base Health of golems reduced:
    • Blood, Iron & Fire reduced from 8k base to 4k base


4.80c PATCH (old patch):
Level 20:
Spirit Wolves should be 4.5k health
Dire Wolves should be 9k health
Skeletons and Skeleton Mages should be around 4.2k health

Level 40:
Spirit Wolves should top out at 5.7k health
Dire Wolves should top out at 11.4k health
Skeletons and Skeleton Mages should top out around 9k health

4.81 PATCH (new patch):
Level 20:
Spirit Wolves should be 3k health
Dire Wolves should be 6k health
Bear should be at 12k
Skeletons and Skeleton Mages should be around 3.6k health
Golems should be at 12k with golem mastery (clay at 16k if at lvl 20)

Level 40:
Spirit Wolves should top out at 5k health
Dire Wolves should top out at 10k health
Bear should be at 20k
Skeletons and Skeleton Mages should top out around 7k health
Golems should be at 20k with golem mastery  (clay at 28k if at lvl 40)



Epic Mod 4.80c (6/8/13)

Tweaking

Gambling:
  • Armor gamble cost reduced in half
    • This should make it so gambling for armor isn't a waste compared to gambling for amulets and rings


Necromancer:

  • Corpse Explosion:
    • Mana increased from base of 10 to 15, per level from 1 to 3
      • This abilities mana was not touched when the mana changes happened, now it should steadily drain mana
  • Raise Skeleton bonus of 5% per level health reduced to 2%
  • Raise Skeleton Mage bonus of 7% per level health reduced to 2%
    • Skeletons were a bit too high in health compared to other summons


Druid:
  • Spirit Wolves:
    • no longer have a delay (was 1 second)
    • cost much more mana (20 base, 10 per level)
    • base health doubled (was 1.5k, now 3k)
  • Dire Wolves:
    • base health increased (was 2.5k, now 6k)



Epic Mod 4.79d (6/8/13)

Tweaking

Druid:

  • Volcano:
    • delay between debris increased from 2 to 3 (50% nerf to damage)
  • Summon Dire Wolf
    • Hit Point % bonus per level reduced from 5% to 2%
  • All summons base health doubled 

Necromancer:
  • Raise Skeleton:
    • 50% HP bonus per level reduced to 5%
  • Golem Mastery:
    • 100% HP bonus per level changed to 10% base and 2% per level
  • Clay Golem:
    • 70% HP per level reduced to 5% HP
  • Skeletons & Golems base health multiplied by 10 and then some


Runewords:
  • Delirium:
    • Level 14 Mind Blast changed to level 40, updated spreadsheet with change



Epic Mod 4.78 (6/6/13)

Tweaking

Druid & Necromancer mana gainer abilities mana gain doubled

Paladin Prayer aura amount healed doubled

Monster Prayer aura level halved (towers and such)



Epic Mod 4.77c (6/4/13)

Tweaking

Necromancer Terror ability now scales with more skill levels, works exactly like Druid Shockwave

Updated Runeword excel sheet to note that Infinity and Insight only require a 4 socket weapon.



Epic Mod 4.77b (6/3/13)

Necromancer Poison and Bone Overhaul

Note: monstats, skills, skillsdesc changed

Necromancer
  • Terror:
    • Radius increased by 5x, no longer gains duration per level, increased delay to 15 seconds (was 0)
  • Bone Wall:
    • Base health increased x2, health per level cut in half, difficulty should not matter
    • Mana Gainer: +10 mana base, +1 per level 
  • Teeth:
    • Mana cost increased from base of 5 to 10, per level cost of 1 to 3
    • Added synergy to Bone Wall
    • Synergy damage increased from 5% to 6%
  •  Poison Dagger & Poison Explosion:
    • Added synergy to Bone Wall
  • Bone Spear:
    • Mana cost increased from base of 5 to 20, per level cost of .5 to 4
    • Added synergy to Bone Wall
    • Synergy damage increased from 5% to 8%
  •  Poison Nova:
    • Mana cost increased from base of 20 to 50, per level cost of 2 to 5
    • Added synergy to Bone Wall & Bone Spirit
  •  Bone Spirit:
    • Mana Gainer: +10 mana base, +1 per level
    • Synergy Damage reduced from 5% to 1%
    • Added synergy to Bone Wall & Poison Nova

Druid
  •  Molten Boulder:
    • Synergy damage reduced from 8% to 6%
  •  Volcano:
    • Synergy damage reduced from 4% to 2%

 Paladin
  •  Holy Fire & Holy Shock:
    • Reduced bonus melee damage by half
      • Too strong of a single target ability that is meant for AoE



Epic Mod 4.76 (6/1/13)

Druid Fire Elemental Overhaul
  • Firestorm & Fissure now give mana on casting!
    • They give 10 mana per cast base, +1 mana per level
    • Damage synergy reduced from 4% to 1%
      • That should make these abilities significantly weaker, now that they are mana positive abilities
  • Volcano mana base and per level mana cost doubled, cooldown removed
    • Mana cost was base 50 + 5 per level, now it is base 100 + 10 per level
  • Molten Boulder mana base and per level mana cost more than doubled, cooldown removed
    • Mana cost was base 20 + 2 per level, now it is base 50 + 5 per level
    • Molten Boulder now is synergized with Fissure instead of Volcano
  • Fissure synergy with Firestorm changed to Molten Boulder
  • Firestorm synergy with Fissure changed to Volcano
This might be an interesting way to handle casters, similar to D3.  Will have to test but I think this could be real interesting.  Basically as a Fire Druid you can either go Volcano or Molten Boulder and support them with either Firestorm or Fissure, whatever style you like.



Epic Mod 4.75 (6/1/13)

Druid Elemental Changes
  • Volcano:
    • Removed Molten Boulder synergy and replaced it with Firestorm
      • This should enable a Volcano Druid to cast Firestorm on the downtime of Volcano



Epic Mod 4.74 (5/28/13)

Gambling Overhaul
  • Rare chance reduced from 25% to 10%
  • Unique chance reduced from 8% to 0.5%
  • Set chance reduced from 12% to 1%



Epic Mod 4.73 (5/27/13)

Treasure Adjustment
  • Quillbear drops slightly reduced
    • not amount but the chance of it being unique or set
  • Council drops reduced in half and lowered to 2 drops each (was 3 drops)
    • best farm spot by far was trist runs
  • Rune Drop Chance 50% tougher
    • Now in line with Unique and Set drop chance nerf



Epic Mod 4.72f (5/27/13)

Item Ratio Tuning

  • Unique and Sets made slightly rarer (20%)
    • Effectively makes them 50% less likely than before these patches these past 2 days
  • Rare items rarer
  • Magical and Rare Items will still be more prevalent than Uniques as item level and monster level favors them in certain circumstances that are complicated, this is especially true for magical items
Base Chance Item Ratio with this patch:
1/150 Unique
1/100 Set
1/225 Rare

200% MF
1/135 Unique
1/70 Set
1/150 Rare

300% MF
1/110 Unique
1/53 Set
1/113 Rare
1/167 Magical

500% MF
1/90 Unique
1/40 Set
1/83 Rare

750% MF
1/80 Unique
1/33 Set
1/68 Rare
1/67 Magical

1000% MF
1/75 Unique
1/30 Set
1/60 Rare




  • Magic find should now work exactly like in normal D2:


Epic Mod 4.72d (5/27/13)

Rare Tuning

  • Took out some magic suffixes that dealt with charges
    • Only remaining charges that can be found are Enchant and Teleport

Epic Mod 4.72c (5/27/13)

Rare Tuning

  • Frequency of Resist All appearing in magical and rares reduced by quite a bit (divided by 4 to 5)
  • Adjusted some level and level requirements on some properties



Epic Mod 4.72b (5/27/13)

Item Ratio Fix

  • Rares Items should now be dropping about the same as Uniques as intended
  • Unique and Set items base chance of dropping reduced by 25%



Epic Mod 4.72 (5/27/13)

Gambling Nerf

    • Gold amount in drops from non bosses reduced in half
      • This should make gambling a bit tougher as it got a big boost now that magical and rare items are much better


    Epic Mod 4.71 (5/27/13)

    Item Ratio
    • Reduced base chance for Rares Items

    Epic Mod 4.70 (Rares Redone) (5/27/13)

    Magical and Rare Items
    Note: Charms excluded to make sure inventory doesn't suffer from charm bloat

    Prefixes
    • AC x2
    • Magic & Damage Reduction x10
    • Damage x2
    • Damage to Mana x2
    • Attack Rating x5
    • Light x3
    • Magic% x2
    • Gold% x2
    • Mana x5
    • HP x5
    • Resists x2
    • Mana per Kill x3
    • Absorb Fire/Lightning/Cold made spawnable and x10 (not percentage)
    • Swing Speed x2
    • Block x2
    • Cast Rate x2
    • Stats x2
    • Balance x2
    • Regen x5
    • Life and Mana Steal x2
    • Movement Speed x2
    • Repair Quantity (throwing weapons) x2 (should make them come back twice as fast)
    • Hit Skill / Attack Skill / Get Hit Skill x10 level of ability


    Epic Mod 4.61b (5/27/13)

    General

    • All Gems & Runes level requirement reduced by 10 


    Assassin
    •  Fire Blast radius increased by 3x
      • With the damage increase in a previous patch this ability can now actually be used effectively (and it's fun!) increasing the choices an Assassin has



    Epic Mod 4.60b (Return of the D2) (5/23/13)

    Skills

    Druid
    • Molten Boulder:
      • Damage reduced by 1/2 while synergy doubled
        • Should keep damage the same at higher levels while nerfing the damage at lower levels

    Assassin
    • Fire Blast:
      • Damage quadrupled while synergy dropped from 9% to 4%
        • Should make skill interesting while not making it overpowered late game
    •  Mind Blast:
      • Damage increased significantly
        • Still probably a worthless skill
    •  Shock Web:
      • Damage quadrupled while synergy dropped from 11% to 5%
        • Should make skill interesting while not making it overpowered late game
    • Charged Bolt Sentry:
      • Damage doubled to keep in line with Wake of Fire Sentry that was buffed a long time ago in Epic Mod
    •  Inferno Sentry
      • Damage increased by 8x to more closely match Lightning Sentry
        • This change will probably have to be tested to see if it was too much

    Monster Death:

    Megademon:
    • Molten Boulder on death skill increased by a bit to compensate for 1/2 damage reduction noted above
      
    Items:
    Set, Unique & Runeword items that have Molten Boulder in them buffed to deal with the 1/2 damage reduction:
    They now have a Molten Boulder that is 10 levels higher.



    Epic Mod 4.55 (The Great Socket Patch) (8/30/12)

    General
    • Chaos Runeword changed:
      • removed on hit procs
      • whirlwind buffed to lvl 15 (was 10)
      • increased attack speed buffed to 70% (was 35%)
      • increased enhanced dmg by 50%
      • added 100-150 dmg
    • Also updated this in the new excel spreadsheet (credit goes to Nate)



    Epic Mod 4.54b (The Great Socket Patch) (8/29/12)

    General
      • Fal Mal Gul requirement to socket Unique and Set items changed to be easier:
        • now requires Io, Lum, Ko, Fal


      Epic Mod 4.53 (8/28/12)

      General
      • Earth Spirit +2-3 Druid skills changed to +1-2 Druid Skills and +1 to Druid Summoning Skills
      • Steel Shade changed up
      • Mana Steal added to Bul-Kathos



      Epic Mod 4.52 (8/27/12)

      General
        • Act 3 Hirelings:
          • +30 Dex & +50 Str
            • This should help them be able to wear more gear and be more in line with Hirelings from other acts
        • Paladin Sacrifice & Druid Feral Rage duration increased x10


        Epic Mod 4.51d (8/27/12)

        General
          • Soul Drainer gloves:
            • changed from Conviction to +1 skill for a total of +2 all skills
            • mana-kill increased to 50 (was 20)
          • Marrowwalk boots:
            • mana-kill increased to 50 (was 15)
          •  Arachnid Mesh belt:
            • +skills increased to 2 from 1
            • mana-kill increased to 50 (was 25)
          • Verdungo's belt
            • Vitality changed to +HP 25%
            • health regen changed to heal on kill 100 
            • Damage Reduction % variance removed, now always 25% (was 20-25%) 
            • Added 200 Reduction of Damage (4.51b)
          • Nosferatu's belt
            • Strength +50 changed to all stats +50
            • mana-kill changed to hit-skill 4% chance lvl 40 fist of the heavens
            • 50% increased attack speed changed to gethit-skill 8% chance lvl 40 fist of the heavens
          • Wisp ring slightly nerfed (lvl 50 fist of the heavens to lvl 40)
          • Bloodraven's Charge
            • added oskill in Skeleton Mastery and Summon Resist in line with the lvl 15 revive
          • Bloodmoon
            • added oskill in Golem Mastery and Summon Resist in line with the lvl 15 Blood Golem
          • Metalgrid
            • added oskill in Golem Mastery and Summon Resist in line with the lvl 15 Fire Golem 
          • Crown of Ages
            • Damage Reduction% variance removed, now always 15% (was 10-15%) 
          • Atma's Scarab amulet slightly buffed (4.51c)
          • Messerchmidt's Reaver slightly buffed (4.51c)
          • Druid:
            • Poison Creeper health buffed to x4 (now in line with other vines) (4.51c)
            • Poison Creeper damage buffed to x2 (now not as worthless) (4.51c)
            • Volcano:
              • Damage doubled
              • Cooldown tripled
              • Mana cost per level increased to 5 (was 2)
                • Should now function more like big boom

          Epic Mod 4.50 (8/26/12)

          General
          • Marrowalk and Shadow Dancer boots buffed to 30 all resist from 20 (Sandstorm is still 30-40)
          • Amazon: Plague Javelin buffed to x2 dmg
          • Necro & Druid: Bone Armor and Cyclone Armor x2.5 absorb but /2.5 synergies
          • Soul Drainer switched from oskill lvl 10 Lower Resist to aura lvl 17 Conviction (matches Infinity)



          Epic Mod 4.49d (8/25/12)

          General
          • Throwing Weapons buffed
          • Stack size increases on all Unique Throwing Weapons & Javelins (500 Stack Size)
          • Horizon's Tornado & Windhammer slightly buffed (on hit skill improved to lvl 40)
          • Druid: Mana Steal Vine buffed 2.5x 
          • Barbarian: Whirlwind mana cost reduced in half



          Epic Mod 4.49 (8/22/12)

          General
          • All Class Specific Uniques looked at
            • Some slightly changed
            • Two changed significantly: Necro Boneflame & Druid Spirit Keeper (both are now similar)
            • Amazon Javelins (Titan's and TStrokes) changed to replenishes quantity 1 every 1 second (was every 3 seconds) and increased Stack Size of 170 (was 60 for Titans)
              • Not sure if either of these changes will work, need to test them out, when we get the drops we will find out



          Epic Mod 4.48 (8/21/12)

          General
          • All Sorc, Necro & Druid Spells that are affected by Faster Cast Rate now cost less mana (similar to Fist of the Heavens)
          • Druid:
            • Armageddon is now a synergy on all Fire Spells
            • Fissure's damage buffed to x2, radius increased by 50% and missile delay reduced from 5 to 4
            • Twister buffed from 3 to 5 twisters (should help make this stun move a little better)
            • Molten Boulder buffed to x2 damage 
          • Nord's Tenderizer no longer has charges of lvl 40 Blizzard, instead it has on hit 15% chance of lvl 40 Blizzard
          • Corpsemourne armor changed from charged lvl 20 Corpse Explode to oskill level 10
          • Radimant's Sphere changed from charged Poison Explode to oskill level 10
          • Bloodmoon changed from charged lvl 30 Blood Golem to oskill level 15
          • Demonlimb changed from charged lvl 30 Enchant to hit-skill level 30 enchant 5% chance
          • Nature's Peace changed from charged lvl 30 Oak Sage to oskill lvl 15, resist poison changed to all resist
          • Wisp Ring redone
          • Gargoyle's Bite charge changed to oskill lvl 15 (plague javelin)
          • Hellrack charged Immolation Arrow changed to oskill lvl 15
          • Bloodraven's Charge charged Revive changed to oskill lvl 15
          • Wolfhowl summon dire wolves charge changed to oskill lvl 15
          • Metalgrid Fire Golem charges changed to oskill lvl 15
          • Earthshifter charges changed to oskill lvl 15 (Volcano)
          • Bonehew charges changed to oskill lvl 15 (Corpse Explode)
          • Elite Unique Belts slightly buffed (Nosferatu's, Verdungo's & Arachnid's)
          • Marrowalk Boots slightly buffed (up to 20 all resist from 10)
          • Shadow Dancer boots slightly buffed (up to 20 all resist from 10)
          • Elite Unique Gloves slightly buffed (Dracul, Soul Drainer & Steelrend)
          • Giant Skull slightly buffed



          Epic Mod 4.45 (8/20/12)

          General
          • Druid:
            • Armageddon now does x2 fire damage and x4 physical damage (physical damage has no synergies)
            • Armageddon and Hurricane last 4x longer base



          Epic Mod 4.44 (8/19/12)

          General
          • All melee skills have had their on hit and hit per level increased if they were low (100 base, 25 per lvl)
            • This should help melee land hits more frequently without getting a ton of Dex or Attack Rating gear 
          • Hirelings:
            • Act 3 Conviction aura changed from a scaled Conviction, ended up around lvl 10-11 at very high level merc (without +skill gear), to a flat Conviction lvl 3 so that +skills on an Act 3 merc is vital for a decent Conviction aura (and makes Infinity that much better)   
            • Act 5 War Cry chance reduced from 15% to 10%, level of War Cry scaling reduced so that Barb cannot stun lock everything as easily, still should be best tank, just not best by a mile hopefully
          • Runewords again updated and refreshed to be good, and they now have an excel spreadsheet (on runeword page)
            • Sur Rune changed to 10% Mana on Armor and Shields (was 5% mana on Armor and 50 mana on Shields)
            • Jah Rune changed to 5% HP on Shields (was 150 health on shields)
          •  Paladin:
            • Fist of the Heavens will no longer target nearby creatures (have to actually clickly on them)
            • Holy Fire/Freeze/Shock on hit weapon damage decreased by 30%
            • Sacrifice redone: Now mirrors Druid Feral Rage ability



          Epic Mod 4.42 (8/19/12)

          General
          • Paladin: 
            • All Paladin auras except for Holy Fire/Shock/Freeze, Vigor (was already increased awhile ago), Sanctuary, Conviction  base aura range doubled and radius per level increased from 2 to 3
              • Fanatacism increased much more to match other Paladin normal auras, this might have some unintended consequences of making Quill Bear fanat much wider range
            • Sacrifice changed to be slightly more interesting (100% dmg per lvl), synergies reduced to 1%, Damage to Self increased to 10%
            • Holy Fire buffed by 40% to encourage its use in parity with Holy Shock, Holy Shock still does more damage (about 20% on average) but highly variable
            • Holy Freeze damage increased to be half the damage of Holy Fire to encourage use
            • Fend damage doubled and attack rating bonus x10 (in line with Impale)
            • Charged Strike damage nerfed by a factor of 5 (should be in somewhat of a good range hopefully) 
            • 4.39 Stuff:
              • Freezing Arrow Mana cost reduced a ton
              • Slow Missile radius and radius per lvl buffed x3, and velocity now also scales per level
              • Hirelings in Act3 redone, All of them are the same and much less annoying and maybe even good 
            • 4.41 Stuff:
              • Hireling in Act3 redone, Prayer changed to a very low Conviction aura
            • 4.42 Stuff:
              • Elite Unique Armor slightly buffed again
              • Dol Rune changed to be 50 Life on Kill



          Epic Mod Softcore 4.34 (8/14/12)

          General
          • Gheed's Grand Charm no longer gives:
            • 10-25% HP
            • 10-25% All Resist
          • Gheed's Grand Charm only gives the following:
            • 1-50% Magic Find
            • 1-100% Gold Find
            • 1/3 the MF per level it used to 
          • 4.31 bugfix with EXP on Deat
          • 4.32 Amazon: Plague Javelin and Poison Javelin buffed
          • 4.33 Amazon: Plague Javelin and Poison Javelin slightly buffed 
          • 4.34 Amazon: Lots of Javelin skills buffed (the crappier ones) and Fire Arrow no longer has a delay
           The only difference between Hardcore and Softcore mode is Gheed's Grand Charm.  The Gheed's in Hardcore mode is much better to help the player survive and be able to magic find and gold find much easier.



          Epic Mod Hardcore 4.30 (8/13/12)

          General
            • Rare Grand Charms now can give +skills
            • Mid level unique armor and weapons slightly buffed
            • Experience on death penalty increased to 200% (not sure what any % over 100% will do, I'm guessing you cannot lose a level from death, of course this only matters on softcore) 
            • Mercenaries always do 25% dmg to bosses (was higher in normal and nightmare)
            • Mana per Energy buffed x2 for Sorc, Druid, Necro, Pally
            • Constricting Ring should now reduce Vitality by 25 instead of all stats by 25
            • Necromancer: Revive cost is now 1/4 the mana


            Epic Mod Hardcore 4.25 (8/3/12)

            General
            • Rainbow Facets slightly buffed
            • Annihilus buffed (+2 skills among other stat buffs, variance taken out)
            • Hellfire Torch slightly buffed (removed variance)
            • Reduction of Damage (not Damage Reduction %) buffed in all gear (x2)
              • This should slightly help make gear that has a damage reduction number slightly better since physical damage is very dangerous and that gear should be a way to slightly counter that



            Epic Mod Hardcore 4.24 (8/2/12)

            General
            • Necromancer: Revive skill description now says 3 revives instead of 1



            Epic Mod Hardcore 4.23 (8/1/12)

            General
            • Necromancer: Revive now allows 3 revives instead of 1
            • Elite Unique Armor and Shields slightly buffed 



            Epic Mod Hardcore 4.22 (7/21/12)

            General
            • Dwarf Star Ring buffed and redone:
              • Main stat is now 10-50 all resists to help prevent all gear being about how much all resists they have (now you have some more choices)
              • Other stats are nice too and do not have a variance like the main stat


            Epic Mod Hardcore 4.21 (7/15/12) 

            General
            • All Hirelings health per level doubled
            • Amazon Freezing Arrow radius tripled (should affect Act 1 Cold Hireling as well)
            • Paladin Fist of the Heavens AoE Magic damage reduced by 25%, mana cost slightly increased (4.21)
            • Infernal Set nerfed (halved the Vitality, removed 1 Necro Skill, halved Full Set Resists)
            • Iratha Set slightly nerfed (5% max Resists instead of 10%)
            • End Game Sets slightly nerfed (full sets now give only 2 skill bonus instead of 3, and full sets only give 30 all resists instead of 50), this should encourage more unique item play
            • (4.19) Jewel gambling cost doubled (should make getting a Rainbow Facet once lvl 80 a little more difficult)
            • (4.20) Barbarian Natural Resist nerfed from 25% base and 3% per level to 10% base and 2% per level



            Epic Mod Hardcore 4.15 (6/28/12) 

            General
            • Necromancer:  Poison Nova duration reduced to 4 seconds (was 6 seconds), this should be a 50% buff to damage


            Epic Mod Hardcore 4.13 (6/26/12)

            General
            • Item ratio slightly nerfed again 1.33x (Unique items now 1 out of 100 and Set items now 1 out of 64


            Epic Mod Hardcore 4.12 (6/26/12) 

            General
            • Runeword Dragon (SurLoSol) changed from proccing Hydra on hit to proccing Molten Boulder and Venom on gethit changed to Poison Nova
            • Unique items that had a chance of proccing Hydra changed to Molten Boulder
              • These changes were done because proccing Hydra doesn't work as it disappears as soon as the mob that spawned it dies
            • Item ratio changed slightly (unique and set items might be slightly too easily found)
              • 50% nerf
                • Unique items were 1 out of 50, now 1 out of 75
                • Set items were 1 out of 32, now 1 out of 48




            Epic Mod Hardcore 4.11 (6/24/12) 

            General
            • Druid:
              • Since druids got the life per vitality doubling in an earlier patch forgot to change these two values:
                • Wearbear lowered from 100% base hitpoints to 50%
                • Werewolf lowered from 25% base hitpoints to 10%
                • Shapeshifting was already touched in an earlier patch so no need to change it
              • Damaged halved but synergies doubled on following skills (this should help make them less potent early on but the same later on)
                • Firestorm
                • Molten Boulder (4.11 fixes physical synergy)
                • Fissure
                • Tornado
                • Armageddon
                • Hurricane
            • Hirelings:
              • Act 1: Fire Rogues now have a 10% chance to fire Immolation arrow (was 25%) and 15% chance to fire Exploding Arrow (was 0%)



            Epic Mod Hardcore 4.09 (6/20/12) 

            Warning: Remove all Vitality points from your Paladin, Necro, Sorc or Druid

            General
            • Life per Vitality now working as intended for Paladins, Necros, Sorc's and Druids
            • Sorc Shiver and Chilling armor should do double to triple the damage


              Epic Mod Hardcore 4.07 (6/17/12)

              General
              • Assassin:
                • Blade Sentinel damage per skill level buffed by 10x and even higher in higher skill levels
                • Blade Fury damage per skill level buffed by 5x and even higher in higher skill levels
                • Mind Blast increased radius from 4 to 20, added delay of 250 (10 seconds)
                • Blade Shield damage per skill level buffed by 5x and even higher in higher skill levels



              Epic Mod Hardcore 4.06 (6/17/12)

              General
              • Two unique items changed
                • Bladebuckle now changed to 10% chance of level 10 Bone Spear on being hit
                • Stoutnail now changed to 10% chance of level 10 Holy Bolt on being hit



              Epic Mod Hardcore 4.05 (6/14/12)

              General
              • Amazon: Impale starting damage reduced from 5000% to 500%, per level 500% unchanged (should help make Impale scale well, but not be too much damage in the very beginning)
              • Necromancer: Bone Wall & Bone Prison buff in Life and life synergy



              Epic Mod Hardcore 4.03 (6/11/12)

              General
              • Early unique and set items adjusted a bit to help make more of them viable



              Epic Mod Hardcore 4.02 (6/7/12)

              General
              • Unique and Set Items item levels and requirements lowered by about 10 levels (this should help to see more unique and set items early on and throughout the game)



              Epic Mod Hardcore 4.01 (6/6/12)

              General
              • Gheeds Grand Charm buffed to 10-25% HP% and All Resist % instead of 1-25% (just helps make it so you don't get a worthless one that doesn't buff your survivability)
              • Doubled the damage of Grand Cross (Paladin ability) to help make that skill more interesting


              Epic Mod Hardcore 4.00 (6/2/12)

              Hardcore 4.00 and beyond is meant and catered for Hardcore characters (death is final).

              General
              • XP gains doubled
              • 5x better chance of finding Unique and Set Items
              • 4x better chance of gambling for those items
              • 5x better chance of finding High Runes 
              • Gheed Charm now additionally gives 1-25 hp% bonus and 1-25% all resist


              Epic Mod 3.30 (6/2/12)

              General
              • Necro, Sorc, Druid, Paladin: doubled Life per Vitality (Necro, Sorc & Druid still have the lowest at 8, Paladin is now the same as Amazon and Assassin at 16)
              • Sorc: reduced Mana per Magic from 3 to 2 (now same as Necro and Druid)
              • Reduced Diabwall (should be Diablo's Firestorm ability) damage in half
              • Lowered weapons and armor levels by 10 so that some higher level drops happen sooner
              • On death abilities of the Cow level and Summoner have been nerfed (Summoner only slightly)
              • Diablo and Baal on hit abilities trigger half as often (benefits melee)
              • Amazon Impale damage buffed by 25%
              • Amazon Immolation arrow now travels 50% faster
              • Druid Shape Shifting health bonus halved to make up for the buff to general Druid health



              Epic Mod 3.29d (10/31/11)

              General
              • Act 3 Mercs now have Prayer aura instead of Concentration aura
                • This should help them in their survivability complex 
              • Some unique items updates (like Dracul's Grasp)

              Amazon
              • Immolation Arrow cooldown halved
              • Impale cooldown halved (sequence removed so that it lands more successfully)
              • Lightning Strike synergies removed and damage buffed (50%)
              • Lightning Fury synergies removed but damage unchanged (same as it was with synergies)


              Epic Mod 2.38e (10/27/11)

              General
              • Fixed some quillbear spawning issues in normal mode
              • Constricting Ring XP bonus increased from 15% to 50%, but also added a -35% movement speed to it (although it only shows up as -20%, it is -35%)
                • I think it should be in a pretty good place now, wanting to use it, but making your character very fragile and slow
              • Made a few unique items slightly better
              Sorceress
              • Energy Shield reduced from 70% absorption to 50% (Sorc still felt too tanky)
                • Tested it and it feels much better, definitely have to be super careful on teleports, even with full Tal Rasha Set, can no longer take 10 hits, only maybe 2 or 3


              Epic Mod 3.27c (10/24/11)

              General
              • Quillbears will now adventure into more lands in Nightmare and Hell mode, especially in Act 4 & 5
              • Gheed's Fortune Grand Charm has been significantly buffed but is now totally random:
                • 1-150% Magic Find, Magic Find per Level and 1-400% Gold Find
                • This should "level the playing field" with characters as some classes can more easily equip magic find than others, and 500% MF vs 1000% MF is only marginally different, while 100% MF and 600% MF is vastly different

              Epic Mod 3.26c (10/23/11)
               

              Druid
              • Hunger damage reduction reduced from 75% to 25% and its attack rating matches Impale (almost always hits)
              • Werebear armor modifier x4
              • Oak Sage, Heart of the Wolverine, Spirit of the Barbs, Carrion Vine & Solar Creeper should be much more tanky

              Epic Mod 3.26 (10/23/11)

              General
              • Reduced resistance penalty in normal by 10%, nightmare by 20% and hell by 40%
                • Normal -30%, Nightmare -80%, Hell -140%
              • All stats on charms are reduced by 2/3 so that stacking charms is much less important than good gear (also makes +skills charms better value)
              • Necromancer Summon Resist now maxes out at 210% instead of 250%
              • Druid summons now only receive 5 resist a level instead of 6 (at skill level 40 that is 40% less resistance)
              • Hirelings base resistance per level reduced by 20% (this gives them a 20% resistance boost in hell difficulty)
              Note: You should remove all charms from all characters on this update, except for +skill charms.

              Epic Mod 3.25b (9/7/11)

              General
              • Sparkling Mail buffed to include 10% chance for Level 10 Firestorm on get hit
              • Full Set version of Milebrega's includes a 15% chance for Level 15 Molten Boulder on get hit

              Epic Mod 3.24d (8/26/11)

              General
              • Low level unique items (items under level 30) have a 5 level reduction in level requirement
              • On top of the 5 level reduction, if the item is the first of its kind it has been reduced to level 1 requirement (for example: Hand Axe, Wand, Club, etc.)
              • A couple of low level unique items tweaked
              • Constricting Ring buffed to 15% XP and lvl 1 requirement instead of lvl 30 something
              • Quill Bears no longer should appear in the Glacial Caverns but should now appear in Halls of Anguish and Pain


              Epic Mod 3.23c (8/13/11)

              General
              • Elite Unique Armors slightly changed (hit the red-dmg red-mag wall)
                • Gladiator's Bane
                • Leviathan
                • Steel Carapace
                • Tyrael's Might
              • Tyrael's Might is no longer 12.5% chance on a Sacred Unique roll and is now a 33% chance (Templar's Might is the other chance)
              • Armor is now more expensive for gambling
              • M'avina's set now has a new 3 set bonus to help with the set having no resists

              Barbarian
              • Whirlwind's base damage increased a lot, level damage increased from 50 to 100, mana cost decreased

              Necromancer
              • Poison Nova poison now lasts 6 seconds instead of 8 seconds



              Epic Mod 3.22c (8/6/11)

              General
              • World Stone now has chance for QuillBear
                • Should be fixed now
              • Tower Level 5 now has chance for QuillBear
              • Arm of King Leoric Wand no longer casts Bone Prison on getting hit

               
              Epic Mod 3.21 (8/2/11)

              General
              • Gold is 50% less likely in chests
              • Gold is 75% less likely in monsters (not bosses)
              • Some unique items slightly changed (some necro wands and necro shields)
              • Lowered these base armors from 85 item level to 84:
                • Corona
                • Diadem
                • Vortex Shield
                • Bloodlord Skull
                • Guardian Crown
                • Dream Spirit
                • Colossus Girdle
                • Ogre Gauntles
                • Sacred Armor
              • Lowered these base weapons from 85 item level to 84:
                • Dimensional Shard
                • Hydra Bow
                • Archon Staff
                • Giant Thresher
                • War Pike
                • Winged Harpoon
                • Legend Spike
                • Colossus Blade
                • Mythical Sword
                • Thunder Maul
                • Caduceus
                • Glorious Axe
                • Berserker Axe
                • Scissor Suwayyah
                • Unearthed Wand

              Necromancer
              • Golem Mastery health bonus doubled
              • Clay Golem health doubled
              • Iron Golem thorns aura doubled



              Epic Mod 3.20b (7/31/11)

              General
              • Constricting Ring stats changed, should be final version


              Epic Mod 3.19d (7/30/11)
               
              General
              • Berserker Set now gives +30% IAS and 50% Poison Resistance with 10% Max Poison Resist
                • No longer gives any poison damage as full set bonus
              • Constricting Ring slightly tweaked to do more devastation to your character if equipped
              • Fire Towers should now be killable
              • QuillBear health reduced by 50%, Holy Fire aura has been replaced with Fanaticism
                • Weapon taken away from Quillbears and damage reduced

              Paladin
              • Holy Cross graphics and sound slightly tweaked, lvl4 and lvl5 damage increased

              Amazon
              • Impale damage only doubled



              Epic Mod 3.18 (7/30/11)

              General
              • All end game Full Set Class Bonus Resistance All Max reduced from 10% to 5%


              Epic Mod 3.17b (7/29/11)

              General
              • Quillbear vigor aura replaced, health reduced by 15%

              Amazon
              • Decoy duration now only 10 seconds, mana costs increased
              • Valkryie buffed
                • Equips all rare gear by level 19 (was level 27)
                • Equips what all summons use at levels 20, 25, 30, 35 and 40
                • Weapon at 40 is Viperfork
              •  Fend now attacks only 4 enemies at a time instead of 12
              • Impale has a slightly reduced chance to cause durability loss and has increased attack rating


              Epic Mod 3.16 (7/29/11)

              General
              • Quillbear should no longer be in the Frozen River
              • Quillbear will sometimes appear in the Pit Level 1

              Amazon
              • Exploding Arrow no longer has a cooldown, damage / 5
              • Freezing Arrow no longer has a cooldown, mana increased, radius increased from 21 to 50


              Epic Mod 3.15d (7/28/11)

              General
              • Quillbear magical and elemental resists lowered from 75 to 50

              Assassin
              • Royal Strike meteor initial damage and chain lightning attack now do half the damage

              Necromancer
              • Teeth, Bone Spear, Bone Spirit 1st level damage buffed (teeth only slightly buffed), later levels slightly nerfed
              • Poison Nova 1st level damage nerfed, 8 second poison from 2 second poison


              Epic Mod 3.14e (7/27/11)

              General
              • Monster rarity increased by 10
              • Quillbear sparsepopulate increased to 5, rarity unchanged at 1
              • Quillbear health halved
              • Quillbear no longer has chance to drop gold 
              • Quillbear added to cow level
              • Constricing Ring added to the game, gives xp but many negative things
              • Rainbow Facets now have a defensive flavor of each element
              • Some minor unique and set changes
              • Crafted items buffed a bit


              Epic Mod 3.13b (7/26/11)
               

              General
              • Mephisto is surrounded by Willowisps instead of Blunderbores
              • Baal is surrounded by his minions instead of Returned
              • Monprop scaling with bosses slightly tweaked
              • Quillbear (Razor Beast) added to:
                • Act1: Cave Level 1, Hole Level 1
                • Act2: Stony Tomb Level 1
                • Act3: Swampy Pit Level 1 & 2
                • Act5: Cellar of Pity, Echo Chamber, Glacial Caves Level 2, Hell 1, Hell 2, Hell 3
                • Pandemonium Events
                • Drops are equivalent to Baal (2 drops per monster)



              Epic Mod 3.12 (7/22/11)
               

              General
              • Gem drops slightly tweaked again for Perfect and Flawless to have a less chance to drop

              Amazon
              • Freezing Arrow now has a 12 second cooldown but its freeze radius is tripled

              Necromancer
              • Summon Resist Max increased from 200 to 250 (this should basically match a druid summons resists)



              Epic Mod 3.11b (7/20/11)

              General
              • Changed catapult vigor aura to fanatacism
              • Paladin's Prayer aura doubled and scales much better at high levels (almost 100 health a tick per level at 28 and above)
              • Elite Unique spears made slightly more interesting and boosted their dmg% on some slightly (25% or so)
                • Same thing happened awhile back with Swords, Maces, Axes, etc.
              • Reduced gem drops (none at chipped level, then more and more reduction the higher the gem)

              Epic Mod 3.10c (7/19/11)

              General
              • Nodrop removed on all monsters and replaced with an item called noitem which drops nothing
                • What this does is make +players obsolete for magic finding, you have to actually wear good mf gear to have a better shot at good items
                • This also makes it so items will never be filling the screen and seeing them will never be an issue
              • Chests now drop up to 4 items but will average 2 items
                • This makes chests much more desirable which makes the less tread areas that have chests at the end more desirable for magic finding
              • Junk items (mostly potions) slightly increased dropping chance
              • Higher level healing potions and small and large rejuvs should drop earlier
              • Rune drops should follow a better curve
                • Lower high runes should have a better chance at being found (all high runes are still very tough)
              • Sol Rune red-dmg buffed to 20 to mirror the buff that items recieved
              • Mal Rune red-mag buffed to 20 to mirror the buff that items recieved
              • Doubled the stat bonuses on the 4 runes that provide it, as 10 to the particular stat isn't as worthwhile as it used to be (so now they should all be 20)
              • Drops in all /players should equal what 2.5 players used to be
                • The only reason to increase /players is to increase experience gain
              • Itemratio tweaked: Unique and Set items have about a 15% less chance of dropping
                • Hopefully with all these treasure changes it will feel about right

              Amazon
              • Jab base damage buffed to 150% and it now gains 25% per level instead of 15%, attack can now be interrupted (sometimes buggy otherwise)
              • Fend attack is much quicker, attack can now be interrupted (sometimes buggy otherwise)



              Epic Mod 3.09c (7/16/11)

              Amazon
              • Jab damage increased from 3% per lvl to 15% per lvl
              • Impale damage increased from 300% base dmg and 25% dmg per lvl to 2000% base and 200% dmg per lvl, but a delay of 8 seconds added
              • Fend damage increased from 70% base and 10% per lvl to 150% base and 25% per lvl

              Druid
              • Cyclone Armor synergies added back at 15 per lvl (3 synergies)

              Necromancer
              • Bone Armor synergies added back at 25 per lvl (2 synergies)
              • Bone Armor is back to physical absorb



              Epic Mod 3.08c (7/14/11)

              General
              • 15% less chance for set and unique items
              • Gambling chance for sets reduced to 3% from 4%
              • Gambling chance for uniques reduced to 2% from 3%
               Paladin
              • Thorns replaced by a new ability: Grand Cross



              Epic Mod 3.07 (7/14/11)

              General
              • 20% less chance for set items to drop


              Epic Mod 3.06b (7/13/11)

              General
              • 30% less chance for unique items to drop
              • Monprop removed from some monsters
                • Skeleton Mages, Skeletons and maybe one or two others
              • Monprop should scale slightly better on some abilities
                • Meteor on death, Poison Nova on death, Frost Nova on death, Teeth on death
              • Some monster missiles should have double the range
              • Fire Towers, Evil Huts, Catapults, Nests, etc. should give either defensive auras or offensive auras to surrounding monsters
              • Fire Towers now have half health
              • Act 1 Hirelings now fire Cold Arrows and Fire Arrows
                • Should fix the no firing problem, although they will still cast the annoying sound 33% of the time until Multi-Shot lvl 6

              Druid
              • Arctic Blast totally redesigned
                • Damage increased by x4 from original redesign
                • Delay removed



              Epic Mod 3.05 (7/11/11)

              General
              • Baal room might be fixed in Nightmare and Hell
              • Cost of gambling armor should be more even
              • Baal should drop keys and runes at a higher chance


              Epic Mod 3.04 (7/10/11)

              Amazon
              • Fire Arrow damage x10, synergy lowered from 15 to 10, delay of 4 seconds
              • Exploding Arrow damage x10, synergy lowered from 15 to 10, delay of 6 seconds
              • Immolation Arrow damage x2, synergy lowered from 15 to 10, delay of 8 seconds

              Assassin
              • Cloak of Shadows cooldown no longer gains per level and effect is gone

              Druid
              • Werebear form has massive increased damage
                • 500% base, 25% per level
              • Maul goes to 50% damage per charge from 40% damage per charge



              Epic Mod 3.03e (7/10/11)

              General
              • Charms hp, mana, mf & gold halved (back to what it was a few patch ago)
              • Charms +skills cannot appear on rares (back to what it was a few patches ago)
              • Charms resistance nerfed by 1/3
                • These changes should make charms less powerful, so gear can have more of an impact 
              • Horadric Cube recipes that involved converting health pots + mana pots into rejuvenation pots have been removed, rejuve drops are now more valuable
              • Beginning Exceptional Armor should cost more for gambling (before it could actually be a money maker)
                • Not tested
              • Monprop should scale better

              Necromancer
              • Poison Nova should pierce now
              Druid
              • Shock Wave no longer costs any mana and can be cast with 0 mana
              • Shock Wave stun length per level is now 2/25 of a second, so around level 40 you could get a little over 3 additional seconds out of the stun
              • Firestorm can now be cast in Werebear form



              Epic Mod 3.02 (7/9/11)

              General
              • x2 Health of Monsters
              • High Runes drop less frequently
              • Baal Minions should be worth less experience

              Druid
              • Werebear Damage % doubled
              • Maul damage per level doubled



              Epic Mod 3.01 (7/9/11)
               
              Druid
              • Shock Wave changed to extremely large aoe 6 sec stun in a cone, with a 15 second cooldown, damage reduced to basically nothing
              • Arctic Blast now can be used by Werebears and has Werebear & Shock Wave synergies
              • Arctic Blast changed from sequence to non-sequence so Bear can handle it graphically
              • Still looking into changing how the missile works for Arctic Blast (currently slow death ray)


              Epic Mod 3.00e (7/8/11)
               
              General
              • Experience gained is halved throughout all levels until 90, 91 to 99 slightly slower
              • Increased the resistance penalty in Normal and Nightmare by 20 
              • Health and Rejuve potions are less prevelant
                • Should help remove the clutter of items on the ground sometimes, and also might make it tougher to keep full pots


              Items
              • Class Sets now only give +50% All Resist instead of +100
              • Mara's Amulet now gives +5% Resist All Max
              • Arachnid's Mesh and Verdungo's now give +5% Resist All Max
              • The Gladiator's Bane now gives +5% Resists All Max
              • Arkaine's Valor now gives +5% Resist All Max
              • Tyrael's Might now gives +5% Resist All Max and +15% Exp
              • Guardian Angel now only gives +10% Resist All Max
              • Minor changes to some other uniques
              • Absorbs, red-dmg & red-mag buffed on uniques and sets
              • Runewords Removed:
                • Rhyme for Gloves
                • Zephyr for Gloves
                • Lore for Boots
                • Strength for Boots
                • Stealth for Belt
                • Steel for Belt
                • Wisdom for Belt
                • War for Belt
                • Time for Gloves
                • Youth for Gloves
                • Thought for Boots
                • Voice for Boots

              • Rare Charms should be much more valuable now as they can now get minor all resists (the best all resists are still on magic charms) and +skill tree
              • Other stats besides resistance buffed in charms to make the tradeoff of resists a tougher choice

              Sorceress
              • Energy Shield damage to mana increased by x4


              Epic Mod 2.97c (7/8/11)

              General
              • Low level set items buffed, yay

              Druid
              • Shockwave stun length changed to .8 second, 1 second cooldown, much higher damage

               
              Epic Mod 2.97 (7/7/11)

              General
              • Vengeance Gloves proc chance reduced from 20% to 10%
              • Breath of the Dying Runeword proc chance reduced from 50% to 15%, Poison Nova level increased from 20 to 40
              • Chaos Runeword was previously changed from low level skills to level 40
              • Crescent Moon Runeword all skills changed to level 30 (including Spirit Wolves charges)
              • Doom Runeword Volcano level increased to 40
              • Hand of Justice Runeword Holy Fire aura increased to 35
              • Heart of the Oak Runeword Oak Sage level increased from 4 to 20
              • Passion Runeword Heart of the Wolverine level increased from 3 to 20
              • Stone Runeword Clay Golem & Molten Boulder level changed from 16 to 35
              • Wind Runeword Tornado and Twister changed to level 30
              • Brand Runeword Amplify Damage level increased from 14 to 20, Bone Spear increased from 18 to 40
              • Death Runeword Blood Golem charge increased from 22 to 35, Glacial Spike changed to level 50 Frost Nova with a 15% chance
              • Destruction Runeword: Volcano 10% chance level 40, Nova 10% chance level 50, Molten Boulder 5% chance level 40
              • Dragon Runeword: Hydra 10% chance level 40, Venom 20% level 40, Holy Fire aura level 35
              • Dream Runeword: Holy Shock aura level 35
              • Grief Runeword: Venom 15% chance level 40
              • Ice Runeword: Frost Nova 20% level 50
              • Last Wish Runeword: Charged Bolt 15% chance level 40
              • Oath Runeword: Bone Spear 15% chance level 40, Heart of Wolverine level 30, Iron Golem level 30
              • Obedience Runeword: Enchant 10% chance level 40
              • Phoenix Runeword: Firestorm 15% chance level 40, Blaze on level up level 50
              • Pride Runeword: Fire Wall 15% chance level 40
              • Rift Runeword: Frozen Orb 8% chance level 35, Tornado 12% chance level 35
              • Voice of Reason Runeword: Frozen Orb 10% chance level 30, Ice Blast changed to Frost Nova 15% chance level 40

              Assassin
              • Changed Phoenix Strike back to original playstyle



              Epic Mod 2.96c (7/7/11)
               
              Druid Bugfix
              • Oak Sage & Spirit of the Barbs were not giving the correct values, fixed


              Epic Mod 2.96b (7/7/11)

              General
              • Uber Diablo and Diablo Clone Firestorm skill lowered by one skill level (all I could do)
              • Regular Diablo Firestorm skill lowered by two skill levels (all I could do)
              • Regular Diablo all other skills increased by 5 skill levels
              • Uber everything and Diablo Clone all other skills increased by 10 skill levels (not auras)
              • Some Uber missiles changed to scale better at higher levels
              • Physical damage of Uber bosses increased by 25%, crit chance of all bosses increased from 5% to 25%


              Epic Mod 2.95i (7/7/11)

              General
              • Seraph's Amulet changed from +1-2 Defensive Aura to +1-2 Paladin Skills, rarity increased (won't drop as often)
              • Act 3 Hirelings health doubled (they don't lifesteal, so they their health regen is balls)
              • Act 3 Frost and Fire buffed
              • Hellfire torch procs Firestorm again


              Epic Mod 2.95g (6/30/11)
               
              General
              • Low level Full Set Bonuses buffed (except for Angelic Set)

              Necromancer
              • Revive should now read 1 monster at all levels

              Sorceress
              • Hydra damage nerfed by 25%


              Epic Mod 2.95f (6/29/11)
                
              Necromancer
              • Fixed Skeleton health bug
              • Increased Skeleton health
              • Increased Skeleton damage
              • Decreased # of Skeletons per lvl by half
                • These changes should decrease lag seen in game and make the army stronger, albeit smaller
              • Teeth velocity slightly increased
              • Poison Nova pierces
              • Bonewall & Boneprison should now have x4 health


              Epic Mod 2.95e (6/29/11)
                
              General
              • Summons no longer have chance to cast Chain Lightning on hit
              • Summons have a slightly different equipment line up at each level and weapon equipped is detailed on the main page

              Necromancer
              • Skeleton Mage now limited to 3 max, spells much stronger
                • Cold - Glacial Spike
                • Fire - Fireball
                • Lightning - Lightning
                • Poison - Poison bolt that pierces
              • Revive limited to 1, damage % from Skeleton Mastery x10
                  
                Sorceress
                • Hydras now fire Fireballs instead of Firebolts (aoe)
                  • Hydra damage reduced (divided by 3)
                  • Not sure if monster hydras will be crazy or not
                • Glacial Spike velocity slightly increased

                Epic Mod 2.95b (6/26/11)
                  
                General
                • Summons slightly changed so that weapons equip at level 40 instead of belt (belt now equips at level 30)
                  • Skeletons weapon changed so that they pick up 7% crushing blow
                • Full Class Sets +skills reduced from 5 to 3
                   
                  Sorceress
                  • Energy Shield maximum reduced from 95% to 70%
                  • Thunderstorm level 4 and level 5 damage reduced by 30%
                  • Chain Lightning synergy damage reduced by 50%
                  • Lightnings synergy damage reduced by 25%
                  • Meteor synergy damage reduced by 50%



                  Epic Mod 2.94h (6/24/11)
                   
                  General
                  • Infinity no longer has a chance to cast Lower Resist on attack
                  • Shadow Warriors given C'Thun boots to try to speed them up
                  • Chaos Runeword now gives level 40 Frozen Orb and level 40 Charged Bolt

                  Assassin
                  • Dragon Flight range doubled


                  Epic Mod 2.94f (6/24/11)
                   
                  General
                  • Act 2 Hirelings now have double the defense
                  • Act 3 Hirelings should fire better moves slightly more often
                  • Act 5 Hirelings should attack more at the cost of a slight reduction in War Cry use


                  Epic Mod 2.94e (6/22/11)
                   
                  Paladin
                  • Conversion buffed so that higher levels bring a higher chance to convert
                    • Monster ai is still dumb and I cannot change that
                  •  Holy Fire aura damage buffed, still does less than the average damage of Holy Shock by about 15%

                   
                  Epic Mod 2.94d (6/21/11)

                  General
                  • Class sets now give +5 to skills instead of +7
                  • Some unique rings, ammies, gloves and helms slightly changed
                  • My Vengeance 4 Socket Runeword gloves proc changed from Lightning Fury to Firestorm (Lightning Fury did not work)
                  • +Dmg on anything but weapons does not work, changed all unique, set items and my runewords that use this to Dmg%
                  • Rainbow Facets buffed
                    • Elemental damage increased
                    • +% Skill Dmg and -% Enemy Resistance remains the same
                    • On death effects changed to on hit effects (5% chance)


                  Epic Mod 2.93g (6/20/11)
                   

                  Sorceress
                  • Charged Bolt damage doubled
                  • Frost Nova damage doubled
                  • Nova damage doubled
                  • Fireball velocity increased from 20 to 30
                  • Lightning damage synergy from Thunderstorm increased from 6 to 8
                  • Chain Lightning damage synergy from Thunderstorm increased from 3 to 4
                  • Meteor radius increased from 12 to 14, delay increased from 35 to 50
                  • Hydra damage halved


                  Epic Mod 2.93e (6/18/11)
                   
                  General
                  • Unique exceptional weapons updated so that there on hit procs are semi-decent (for midlevel characters to benefit)
                  • Metalgrid and Atma's Scarab updated to be slightly better

                  Druid
                  • Dire wolves no longer have chance to proc Fireball on attack
                  • Hurricane & Armageddon cost x2 mana
                  • Armageddon reduced from 2 to 3 (50% slower rate of fire)
                    • Safest elemental ability to pick up with summons, should do the least amount of damage

                  Amazon
                  • Lightning Strike slightly buffed (not Fury)
                    
                  Assassin
                  • All sentries synergies halved, damage doubled and damage at level 20 and beyond greatly increased

                  Necromancer
                  • Summon Resist goes from 20% - 200% instead of 20% - 100%
                  • Skeletons base health increased from 42 to 100
                  • Skeletons health per level increased from 25 to 50
                  • Revives health & dmg % per level increased from 10% to 20%



                  Epic Mod 2.92d (6/17/11)

                  General
                  • Unique items updated once more; Elite armor, shields, gloves, boots and belts are a bit better
                  • Twister (not tornado) velocity doubled


                  Epic Mod 2.92b (6/16/11) Bugfixing
                   
                  General
                  • Aldur's armor now gives the right +skills to the right trees


                  Epic Mod 2.92 (6/15/11)
                   
                  General
                  • Three new DLL's loaded
                    • Mercmod
                      • Enables hirelings to use all gear slots and weapons
                    • Goldlim
                      • Gold limits in stash and inventory increased
                    • Dmgclamp
                      • Damage is clamped instead of wrapped
                        • Might fix the problem where when dmg gets too high it goes back to the low end
                  •  Hireling resistance lowered by 60
                    • Since hireling can now use all gear slots
                  •  Monster Hydra damage reduced in Hell
                    

                  Epic Mod 2.91b (6/13/11)


                  General
                  • End game sets and set items updated to have the same treatment as unique items
                    • Keep end game sets, they are good



                  Epic Mod 2.90 (6/12/11)
                   

                  General
                  • Barbarian, Amazon & Assassin Life per Vitality doubled
                    • Make sure you unspec all Vitality before patching
                  •  Druid Werewolf and Bear form life% doubled


                  Epic Mod 2.89 (6/12/11)

                  General
                  • Unique items modified again
                    • All elite weapons looked at and buffed slightly to encourage choices
                    • Basically if you find a high level unique item, look twice at it, because its stats are probably better

                  Necromancer
                  • Bone Armor damage absorption x2, mana cost x3

                  Druid
                  • Cyclone Armor damage absorption x2, mana cost x3
                  • Molten Boulder velocity increased from 10 to 12 and explosion radius increased from 10 to 15, mana doubled
                  • Armageddon meteors should drop more frequently
                  • Fissure size doubled
                  • Volcano mana doubled


                  Epic Mod 2.88 (6/12/11)


                  General
                  • Nightmare and Hell monster damage reduced by an additional 25%

                  Druid
                  • Hurricane radius reduced from 22 to 20

                  Necromancer
                  • Skeletons now have chance of chain lightning on attack


                  Epic Mod 2.87 (6/11/11)
                   

                  Assassin
                  • Phoenix Strike now does Cold Attack on 1st charge and Lightning Attack on 2nd and 3rd charge
                  • Dragonflight has no delay on cast


                  Epic Mod 2.86 (6/11/11)
                   
                  Assassin
                  • Blade Sentinel no longer has a casting delay
                  • Claw Mastery damage % increased by x5


                  Epic Mod 2.85 (6/11/11)
                   

                  General
                  • Tornado is no longer a chance on death effect

                  Druid
                  • Tornado now fires off three tornadoes instead of just one; however, radius of damage reduced from 6 to 4


                  Epic Mod 2.84 (6/11/11)
                   

                  General
                  • Megademons no longer have a chance to spawn Volcano on death (only Molten Boulder)

                  Druid (Elemental Tinkering)
                  • Most Elemental abilities damage doubled and synergy % dmg halved
                    • This makes it so the damage is roughly the same as it was but the synergies are slightly less important (hybrid builds more viable)
                  • Firestorm damage doubled (on top of the above change) and velocity doubled
                  • Arctic Blast velocity doubled
                  • Molten Boulder velocity increased from 8 to 10
                  • Tornado velocity increased from 16 to 24
                  • Volcano range increased from 12 to 16 and fires twice as fast
                  • Fissure radius reduced from 9 to 5 but the 2 second delay on cast is removed (no delay now)
                    • Now fissure and volcano are very different abilities which gives elemental druids a bit more variety
                  • Armageddon radius increased from 30 to 40, meteors land 25% more often and base duration is now 2 mins
                  • Hurricane radius increased from 15 to 22 and base duration is now 2 mins


                  Epic Mod 2.83c (6/10/11)

                  General
                  • Hirelings now move at the same speed no matter if you are walking or running
                  • Act 1 Hirelings chance of attacks slightly adjusted
                  • Experience gains lowered at higher levels 80 and up, especially 90 and up so that getting to 99 is slightly more epic (still much easier than original d2)

                  Druid
                  • Poison Creeper damage doubled


                    Epic Mod 2.82b (6/10/11)
                     

                    Sorceress
                    • Hydra damage doubled

                    Necromancer
                    • Summons now use Waterwalk boots instead of Tearhaunch boots (10% more resist and 5% max resist)
                      • On the main page their is a section that details what your summons gain at lvl 20, 25, 30, 35 and 40

                    Druid
                    • Summons now use Waterwalk boots instead of Tearhaunch boots (10% more resist and 5% max resist)
                    • Spirit Wolves have a 15% chance on attack to cast Chain Lightning
                    • Dire Wolves have a 15% chance on attack to cast Fireball
                    • Grizzly has a 10% chance on attack to cast Amplify Damage




                    Epic Mod 2.81 (6/9/11)

                    General
                    • The ancients HP doubled in Nightmare and Hell (forgot about them in last patch)
                    • Super Uniques spawn with double the amount of mobs around them (if any)
                    • Super Uniques have a few more innate abilities

                    Druid
                    • Grizzly HP increased from 3000 base to 4000 base
                    • Feral Wolves Rage ability from eating corpses now lasts 1 minute instead of 20 seconds
                    • Velocity of Grizzly increased from 14 to 15
                    • Velocity of Spirit and Feral Wolves increased from 15 to 17


                    Epic Mod 2.80 (6/8/11)
                     

                    General
                    • Boss hit points doubled in Nightmare and Hell 

                    Amazon
                    • Valkryie adjusted so that its hit points do not fluctuate based on difficulty level
                      • HP will be the same in Hell, Nightmare and Normal (so they should be a bit more durable in nightmare and normal)
                    •  Valkryie base damage has been doubled
                      • Still probably nothing of note, but since basically all melee damage on everything else has been at least doubled...

                      Sorceress
                      • Thunderstorm damage increased by 50%
                      • Hydra damage increased by 100%


                      Epic Mod 2.79 (6/8/11)

                      General
                      • Monster skill levels scale a bit better, 10/20/30 instead of 7/14/21 (normal/nightmare/hell)

                      Paladin
                      • Fist of the Heavens single target damage doubled, aoe damage nerfed by 30-40%



                      Epic Mod 2.78e (6/7/11)
                       
                      General
                      • Error Bugfix


                      Epic Mod 2.78d (6/7/11)


                      General
                      • Druid summon resists increased by 1 per level
                      • Necro summon health increased by 5% more per level (was 25% now 30%)
                      • Valkryie resist increased by 1 per level
                        • To help cope with the increased resist penalty in Hell mode



                      Epic Mod 2.78c (6/7/11)

                      General
                      • Conviction aura range increased from 30 to 50
                      • Monprop.txt adjusted a bit more
                       

                      Epic Mod 2.78b (6/7/11)
                       

                      General
                      • Hirelings now have 40% additional resistance
                        • Help cope with the increased resistance penalty in Hell, this will make them stronger in Normal and Nightmare resistance wise, but I don't think that is so much of a bad thing


                      Epic Mod 2.78 (6/6/11)
                        
                      General
                      • Changed some monster abilities from monprop.txt to make them scale a bit better in nightmare and hell
                      • Added cow to monprop.txt
                      • Added 40 additional resistance penalty in Hell mode (this will actually benefit those that stack resistance)
                      • Reduced monster damage in Nightmare and Hell modes by 25% (more might be needed in the future, we will see)
                      • Cows now have double the hit points

                      Amazon
                      • Strafe reduced back to original 3/4 damage instead of 100% weapon damage

                      Sorceress
                      • Lightning & Chain Lightning velocity boosted from 30 to 50
                        • Radius of next target on chain lightning attack doubled
                        • Halved the amount of targets that chain lightning hits
                      • Charged Bolt velocity boosted from 12 to 18

                       

                      Epic Mod 2.77 (6/4/11)
                       

                      General
                      • Slightly nerfed my glove, belt & boot runewords (runeword page is updated with new stats)
                      • Slightly buffed glove, belt & boot unique items
                        • This should give more choice to the glove, belt & boot slots
                        • Soul Drainer Vambraces changed from melee gloves to caster gloves  ; )
                      • Removed the hidden -1 all skills from the Teleport chest armor Whisper


                        Epic Mod 2.76 (6/3/11)

                        General
                        • Walk/Run Velocity of Hirelings increased by 4, this should make it so they disappear much less often
                        • Adjusted some monster properties slightly higher (nova and frost nova mainly)



                        Epic Mod 2.75 (6/3/11)

                        General
                        • Resistance Penalty in Nightmare and Hell increased by 20 (Normal remains the same)
                          • This change is because of the increased inventory size which makes it possible to easily stack multiple resistance charms
                          • So this is current Resistance Pentalties:
                            • Normal: -20%
                            • Nightmare: -80%
                            • Hell: -140%
                              • So in Hell you need 215% Resistance to be at max resist
                        • Hirelings now have an extra 20 base resistance

                        Amazon
                        • Valkyrie resistances increased from 2 to 4 (I'm guessing this is resistance a level, but not sure)

                        Paladin
                        • Blessed Hammer synergies changed to Holy Bolt and Fist of the Heavens

                        Druid
                        • Spirit of Barbs resistance increased to 2 per level from 1 per level
                        • Oak Sage hitpoint % per level increased to 2 per level from 1 per level
                          • These changes were made to make Oak Sage and Spirit of Barbs competitive with Heart of Wolverine

                         Barbarian
                        •  Battle Orders hitpoint % per level increased to 2 per level from 1 per level

                        Necromancer
                        • Skeleton Mastery now grants 25 additional hit points per level instead of 20



                        Epic Mod 2.74 (6/2/11)


                        Sorceress
                        • Fireball now synergizes with Hydra instead of Fire Bolt



                        Paladin
                        • Fist of the Heavens single target damage buffed, mana reduced, synergies removed
                        • Holy Bolt nerfed back to what it was (it doesn't affect anything but itself)


                        Epic Mod 2.73 (6/2/11)

                        Necromancer
                        • Bone Armor elemental damage absorption reduced and mana cost reduced

                        Druid
                        • Cyclone Armor elemental damage absorption reduced and mana cost reduced



                        Epic Mod 2.72 (5/31/11)


                        Paladin
                        • Increased Fist of the Heavens single target damage by x3 but lowered the synergy to 10% (was 30%)
                        • With the increased damage of the aoe part of the Fist of the Heavens in last patch the 15% synergy is now lowered to 10%
                          • These changes should make Fist of the Heavens pretty good early on and not too overpowered later on when you can max the skill and synergies

                        Barbarian
                        • Battle Orders & Battle Command now have triple the duration and can be used in Town

                        Amazon
                        • Freezing Arrow radius increased from 5 to 7


                        Epic Mod 2.71d (5/30/11)


                        General
                        •  Monsters that summon hydras now have their hydras last 2 seconds less (was 10 seconds, now 8 seconds)
                          • Still might be too powerful now that Hydras shoot Fireballs instead of Firebolts
                        • Perfect Gems now drop in Hell along with Flawless

                        Sorceress
                        • Meteor radius doubled, base mana cost doubled
                          • Fire leftover after Meteor hit still original size (don't know when I can fix this)
                          • Monster meteors might become more dangerous
                        • Hydra missiles velocity doubled
                        • Chain Lightning hits doubled

                        Necromancer
                        • Decrepify duration doubled, now lasts 12 seconds, has no cooldown but costs much more mana
                        • Corpse Explosion has no cooldown and has double the radius and double the radius per level, but only does 20-30% base monster HP damage (half physical, half elemental)

                        Amazon
                        • Immolation Arrow fire radius doubled, density reduced

                        Paladin
                        • Holy Shield duration tripled
                        • Fist of the Heavens delay gone, damage increased
                        • Holy Bolt damage doubled


                          Epic Mod 2.7 (5/28/11)



                          General
                          • Monster damage increased by 100% (felt like the normal damage of monsters was pretty weak)
                            • Levels 1-5 not affected
                          • Duriel now has Sandraiders instead of Goatman surrounding him
                          • Reanimated Horde have a different mob resurrection on death (big knife guys)
                          • High Quality Runes should drop less frequently
                          • Gold drops at a much lower rate but in much higher amounts
                            • Should make it so selling items is not the way to go for gold
                          • Iron Maiden should now be lethal again

                          Druid
                          • Summons have normalized health (their health is the same throughout each difficulty)





                          Epic Mod 2.63
                           
                          General
                          • Experience dropped back to normal for Levels 2 thru 97 (was too easy to gain levels)
                          • Experience for Level 1 --> Level 2 takes x2 as long as normal
                          • Experience for Level 97 --> Level 98 takes 50% longer
                          • Experience for Level 98 --> Level 99 takes x2 as long as normal

                          Epic Mod 2.62
                           
                          Druid
                          • Summoned Pets have decreased health in normal and nightmare modes
                          Amazon
                          • Valkryie has decreased health in normal and nightmare modes

                          Epic Mod 2.61
                           

                          General
                          • HP per Level and HP from Vitality has been cut in half for all classes
                          • HP for Hirelings has been cut in half
                          • HP for Druid's Spirit Wolf, Dire Wolf & Bear have been cut in half
                          • HP for Skeletons and Golems cut in half
                          • Damage from Monsters reduced by half
                          • Tweaked some Runewords, Unique & Set Items
                          • Rate of XP gain doubled

                          Epic Mod 2.54b
                           
                          General
                          • Melee 4 socket runeword changed from Blood Golem to Spirit Wolves (still 5% chance on kill)


                          Epic Mod 2.54 (the hireling booster patch)
                           

                          General
                          • All Hirelings now have x2 health
                          • Act 2 Mercs given +10 more resistance (+25 more resistance more than other mercs)
                          • Act 3 Mercs now have Cold Mastery, Lightning Mastery and Fire Mastery again (should be around x2 to x3 dmg)
                          • Valkyrie now has x3 more health



                          Epic Mod 2.53e
                           

                          Druid
                          • Poison Creeper buffed to be decent again


                          Epic Mod 2.53d
                           

                          General
                          • Melee Runeword recipes changed slightly:
                            • 5% chance to cast Blood Golem on kill instead of Raise Skeleton
                            • 20% chance to cast Blessed Hammer on kill instead of 5% chance on hit


                          Epic Mod 2.53c


                          General
                          • Infinity changed slightly, higher level Lower Resist, higher chance on hit
                          • Act 2 and Act 5 Hirelings attack rating doubled
                          • Some druid spells mana cost reduced
                          • Some sorc spells mana cost increased



                          Epic Mod 2.53b


                          Barbarian
                          • Double Swing synergy doubled
                          • Whirlwind damage % changed as I found out that attacks per tick cannot be increased, only based on weapon speed as of 1.07 (-250% to start out, 50% per level)



                          Epic Mod 2.53


                          General
                          • Attack Rating on Barbs doubled through Masteries
                          • Attack Rating for Druids doubled through Heart of Wolverine

                          Sorceress
                          • Hydra no longer synergizes with Fireball
                          • Lightning and Chain Lightning no longer synergize with each other
                          • Thunderstorm does less damage but strikes more often
                          • Lightning Mastery and Fire Mastery damage decreased
                          • High level 28+ skill damage now increased to match what I did with other classes (+skills having a very good effect)




                          Epic Mode 2.52e


                          General
                          • Changed Enlightment (Sorc 1.11 runeword armor) to level 17 conviction aura (so Infinity will be much better for a caster when available)




                          Epic Mod 2.52d

                          General
                          • 1.11 Chest Runeword for Sorceress changed to lvl 12 Lower Resist, removed all other benefits


                          Epic Mod 2.52c


                          General
                          • Boss drop fixes (Andariel was messed up)
                          • Removed Ber Rune drops exclusivity (bosses in hell now just drop random runes)
                          • Chances for Ber and Jah increased when a random rune drops

                          Sorceress
                          • Chain Lightning and Lightning damage increased



                          Epic Mod 2.52b


                          General
                          • Melee Runeword Boots: increased chance on kill to 3% to cast Raise Skeleton


                          Epic Mod 2.52


                          General
                          • Shadow Master changed back to Valkryie (it works)


                          Epic Mod 2.51f


                          General
                          • Valkryie on Caster Epic Runeword Boots changed to Shadow Master


                          Epic Mod 2.51e


                          General
                          • Fixed Carrion Wind ring having a % problem with Poison Creeper
                          • Countess will now again drop Ber Runes, albeit very low chance (still higher chance for act 1 - 4 bosses in hell)


                          Epic Mod 2.51d


                          General
                          • Reversed necro changes, thought they were doing different damage


                          Epic Mod 2.51c


                          General
                          • Necromancer synergies with poison and bone skills slightly reduced (should be about right from here on out)
                          • Treasure Class drops changed as follows:
                            • Hell Baal no longer has a chance to drop Ber Runes (besides the original chance), and has a reduced chance to drop keys
                            • Baal again has a chance to drop random runes
                            • Diablo, Mephisto, Duriel and Andariel (in Hell) has a chance to drop Ber Runes and an increased chance to drop random runes
                              • Diablo has the highest drop chances, Mephisto has 2nd highest drop chances, Duriel and Andariel have the lowest chance drops
                            • Summoner and Nithilyak have a much better chance to drop keys
                            • Countess has lost the chance to drop Ber Runes besides the 3 random runes
                          • Basically: If you really want Ber Runes you have to run Diablo, Mephisto, Duriel and/or Andariel in Hell.  If you need keys you might have to run Summoner and Nithilyak instead of just running Baal.


                          Epic Mod 2.51b


                          General
                          • Act 1 Hireling has more attack power per level and casts Multi-Shot more frequently



                          Epic Mod 2.51

                          Necromancer
                          • Corpse Explosion given a cooldown
                          • Summon Resist changed back to old style, buffed to make more powerful than original



                          Epic Mod 2.50d


                          General
                          • Baal and the Countess have an slight chance to drop Ber Runes in Hell
                            • The Countess will still drop 3 other random runes
                            • Baal now only drops Ber Runes, no other random runes, higher chance then Countess
                          • The Oculus no longer has a teleport on hit effect



                          Epic Mod 2.50c

                          General
                          • Molten Boulder range slightly reduced
                          • Thunder Storm damage doubled
                          • Unique Items changed (two handed weapons slightly buffed)



                          Epic Mod 2.50b


                          General
                          • Melee Valor Runeword Boots changed to Raise Skeleton on kill (1% chance)
                          • Vigor aura base radius increased
                          • Zod Rune can now drop off of Countess and other Bosses in Hell
                          • Lower chance to drop lower runes



                          Epic Mod 2.50


                          General
                          • Some uniqueitem changes
                          • Glove, belt and boot runeword changes (see runeword page)
                          • Life Tap now increases life % per level (2%), life tap starts at 20% (was 50%)
                          • Blessed Hammer damage reworked, now does more damage (especially at high levels), but is not affected by Concentration, synergies also reduced slightly



                          Epic Mod 2.49b


                          General
                          • Corrupted Rogue Archers now have Conviction again   ; p


                          Epic Mod 2.49


                          General
                          • Corrupted Rogue Archers no longer have Conviction
                          • Skeletons, Skeleton Mages and Spirit Wolves now have immune to cold armor at level 20



                          Epic Mod 2.48d


                          General
                          • Heart of Wolverine x2 enhanced dmg
                          • Might aura x2 enhanced dmg
                          • Concentration aura x2 enhanced dmg
                          • Fantaticism aura x2 enhanced dmg
                          • Strafe x2 enhanced dmg





                          Epic Mod 2.48c


                          General
                          • Run Speed increased by +1 (so there is a little more difference between running and walking)
                          • Spirit Wolves cooldown decreased by one second
                          • Some set items buffed slightly (Cathan's, Mavhina's, Bull-Kathos)



                          Epic Mod 2.48b


                          General
                          • Zeal now does 50% damage base, 15% per level
                          • Damaging auras now have a much higher base range, but dont gain range per level
                          • Leap min range increased to 8



                          Epic Mod 2.48


                          General
                          • Angelic Set buffed
                          • Death's Disguise Set buffed

                          Barbarian
                          • Whirlwind now does 15% dmg per level instead of 8%
                          • Frenzy now does 10% dmg per level instead of 5%

                          Assassin
                          • Adjusted Phoenix Strike damage upwards


                          Epic Mod 2.47c


                          General
                          • Monster blizzards now are smaller and do half damage
                          • Monster hydras no longer last a frick of a long time



                          Epic Mod 2.47b


                          General
                          • Mazes before Act1, Act3 and Act5 bosses are smaller
                          • Nithilyak & Summoner now have a chance to drop runes as well
                          • All bosses have slightly better drops and can drop runes
                          • Baal on hit effects chance reduced and changed to Nova, Frost Nova and Meteor

                          Assassin
                          • Fade duration doubled
                          • Shadowmaster & Shadowwarrior health increased by x10



                          Epic Mod 2.47


                          General
                          • Teleporting ban in Towers level 1-4 lifted
                          • Teleporting ban in Worldstone Keep level 1 and 2 lifted
                          • Teleporting ban in Tower level 5 and Uber Trist remain
                          • Towers level 1-4 somewhat smaller in Nightmare and Hell

                          Sorceress
                          • Hydra now gains duration per level but is now limited to 3 hydras (was 4)

                          Druid
                          • Volcano cooldown doubled, synergy dmg doubled


                           Epic Mod 2.46


                          Druid
                          • Cyclone Armor reduced to 300 base, 150 lvl

                          Necro
                          • Bone Armor reduced to 300 base, 150 lvl

                          Assassin
                          • Blade Sentinal reduced to .4 sec




                          Epic Mod 2.45d


                          General
                          • Treasure drops adjusted, should be about perfect

                          Assassins
                          • Blade Sentinal cooldown halved, now 3/4 weapon damage



                          Epic Mod 2.45c

                          General
                          • Treasure drops adjusted, hopefully cow level will be less full of pots now



                          Epic Mod 2.45b


                          Sorceress
                          • Enchant buffed a bit


                          Epic Mod 2.45

                          General
                          • Hirelings back to 10% aura chance
                          • Act 3 Mercs (lightning and fire) have a lower level Cyclone Armor

                          Amazon
                          • Multiple Shot back to 3/4 damage (original damage)



                          Epic Mod 2.44c


                          General
                          • Treasure drop changes:
                            • Junk 50% no drop in nightmare
                            • Junk 75% no drop in hell



                          Epic Mod 2.44b


                          General
                          • Treasure drop changes:
                            • Fixed gold amount drops (should be x4 now)
                            • Reduced "Junk" by another 50%
                            • Increased no drop to counter



                          Epic Mod 2.44


                          General
                          • Treasure drop changes:
                            • Better health pots drop sooner in the game
                            • Health, mana, rejuve, scrolls and other potions drop half as often
                            • Gold drops 1/4 as often
                            • Gold drops have x4 more gold in them



                          Epic Mod 2.43b


                          Assassins
                          • Claw Mastery now gives 100% attack rating base and 25% attack rating per level
                          • Phoenix Strike rebalanced to be more +skill oriented, and have higher damage, needs further testing though



                          Epic Mod 2.43 (the epic life and lifesteal nerf patch)


                          General
                          • Lifesteal divisor in Hell is now 2 (lifesteal is 50% effective in Hell)
                          • Oak Sage reduced to 20% base, 1% per level
                          • Battle Cry reduced to 25% base, 1% per level



                          Epic Mod 2.42


                          General
                          • Health per Vitality increased for all classes except for Barbarians (make sure you remove all Vitality points on all affected characters, which is every character but a Barb, before patching)
                          • Bone Armor / Cyclone Armor buffed again!
                          • Corpse Explosion nerfed slightly to 40-80% dmg
                          • Blood Golem now gives more health to the Necro and never takes away health
                          • Lycanthropy now gives 50% life, and 5% life per level instead of 40% life and 10% per level



                          Epic Mod 2.41c


                          General
                          • All runewords changed back to original enhanced damage amounts
                          • Fixed the Wonder Runeword
                          • Adjusted some unique amulets and rings



                          Epic Mod 2.41b


                          Hireling
                          • Act 1 Hirelings now use Multi Shot instead of Strafe and gain a level in it about every 6.5 levels
                          • Act 1 Ice Hirelings now also use Ice Shot; Freezing Arrow now works correctly in Hell and freezes mobs



                          Epic Mod 2.41


                          Necromancer
                          • Golems, Skeletons and Skeleton Mages no longer have a variance in health or damage from difficulty to difficulty
                          • Teeth, Bone Spear, Bone Spirit, Poison Dagger, Poison Explosion and Poison Nova all have a reduced synergy damage (5%) and synergize with Skeleton Mastery
                            • Damage boosted in higher levels to make up for synergy loss (you will notice +skills has a great effect on damage



                          Epic Mod 2.40c


                          Necromancer
                          • Skeleton Mastery skeleton damage dropped back to 2 per level (original)
                          • Raise Skeleton bonus dmg% per level decreased from 7% to 2%
                          • Raise Skeleton now scales much better based on skill levels
                            • Example: After level 28 each point in Raise Skeleton boosts Skeleton damage by almost 100 damage
                          • Corpse Explosion costs less mana to start, but more mana per level, also has less base radius (same radius per level), this is to encourage putting points into it for it to be powerful


                          Epic Mod 2.40b

                          Druid / Necromancer
                          • Bone Armor changed to absorbing elemental damage (except for Poison) instead of physical
                            • 250 Absorb first level, 50 per level, no synergy
                          • Skeleton Mastery bonus to revive health and damage reduced back down to 10% (since they get the bonus health and damage that monsters were originally buffed)  

                          • Cyclone Armor changed to 250 base absorb, 50 absorb per level
                          •  Summon Grizzly damage synergy for Summons decreased again; base is now 15%, 3% per level
                          •  Summon Grizzly, Summon Dire Wolf & Summon Spirit Wolf health decreased



                          Epic Mod 2.40


                          General
                          • Reanimated Horde now have a 50% chance to spawn FallenShaman on death (used to be 100%)

                          Druid / Necromancer
                          • Summons now wear Blinkbat's Armor instead of Hawkmail at level 20 (summons are again weak against Frost)
                            • Grizzly & Golems now wear The Gladiator's Bane and thus still Immune to Frozen
                          •  Summon Grizzly damage synergy for summons reduced from 50% base & 10% per level to 25% base and 5% per level
                          •  Skeleton Mastery now only gives +4 skeleton damage per level instead of +6, and 20% revive dmg instead of 25%


                          Epic Mod 2.39


                          General
                          • Countess now drops 3 runes in all difficulties
                          • Added 4 new runewords (2 glove and 2 boot), see runeword page
                          • Adjusted the high end runewords for boots, gloves and belts, see runeword page

                          Barbarian
                          • Shouts now have a 15 second synergy with other shouts instead of a 5 second synergy



                          Epic Mod 2.38c


                          Hireling
                          • Act 2 Mercs life increased by 1.5x
                          • Act 5 Mercs life increased by 2x



                          Epic Mod 2.38b


                          General
                          • Iron Maiden nerfed further since damage is scaling higher (in hell it will be about 14%)
                          • Cube Recipe: 3 health pots + 3 mana pots = 3 small rejuves
                          • Worldstone Chamber monsters decreased by 1/4 (help with lag hopefully), but added more unique monsters to compensate (there were Uniques in there before, just not very many)
                          Druid
                          • Changed the way summons receive most of their life:
                            • Dire Wolf now only increases summons life by 25% base and 5% per level (used to be 50% base and 50% per level)
                            • Summons now have more base health to compensate


                          Epic Mod 2.38


                          General
                          • Lifesteal no longer has a divisor in any difficulty



                          Epic Mod 2.37d


                          General
                          • Lifesteal divisor changed in difficulties:
                            • Normal: Full
                            • Nightmare: Full
                            • Hell: 1/2

                          Barbarian
                          • Weapon Masteries now give 100% base damage, 25% dmg per level

                          Druid
                          • Fury: about doubled enhanced damage
                          • Werebear: doubled enhanced damage


                          Epic Mod 2.37c


                          General
                          • Rejuvenation recipes and repair and recharge recipes changed, view runeword page



                          Epic Mod 2.37b


                          Barbarian
                          • Whirlwind attacks twice as fast
                          • All Weapon Mastery buffed (x3 dmg)



                          Epic Mod 2.37


                          General
                          • Barbarian life per Vitality doubled
                          • Assassin, Amazon & Paladin life per Vitality doubled
                          • Iron Maiden does much less damage to players:
                            • 19% in Normal
                            • 28% in Nightmare
                            • 35% in Hell
                           
                          Druid
                          • Oak Sage lowered, from 30% base 5% per lvl, to 15% base and 3% per lvl

                          Barbarian
                          • Natural Resistance slightly buffed to 25% base, 3% per lvl






                          Epic Mod 2.36d

                          General
                          • Changed monster +skill again:
                            • Normal: +7
                            • Nightmare: +13
                            • Hell: +20
                          • Fixed the catapult bug


                          Epic Mod 2.36c


                          General
                          • Changed monster +skill in each difficulty since the limit might have been level 20 for catapults (was getting an error in hell)
                            • Normal: +6
                            • Nightmare: +13
                            • Hell: +19



                          Epic Mod 2.36b


                          General
                          • Adjusted gems to have x2 elemental damage


                          Epic Mod 2.36


                          General
                          • Changed gems and runes to reflect stat adjustments (x3 health, x3 health regen)
                          • Reduced Runeword Enhanced Damage across the board if it was higher than 300%
                            • For example, Breath of the Dying is now 250-300% instead of 350-400%
                            • So the max enhanced damage will be 300% except for a couple of Ranged only Runewords
                          •  Runeword Faith enhanced damage reduced to original amount
                          • Added 2 Belt, 2 Boot and 2 Glove Runewords (see Runeword page)

                          Necromancer
                          • Revives now get more life% and dmg% from Skeleton Mastery
                          • Poison Nova synergy damage reduced, spell dmg buffed (more reliant on +skills)
                          • Bone Spear and Bone Spirit might do slightly more damage


                          Epic Mod 2.35


                          Necromancer
                          • Skeletons, Skeleton Mages, Fire Golem, Blood Golem and Clay Golem now wear more gear at certain levels:
                            • Level 20: Cannot be Frozen Armor
                            • Level 25: 10 All Resist Boots
                            • Level 30: Unique weapon of some kind
                            • Level 35: Tal Rashas Helm
                            • Level 40: String of Ears Belt

                           




                          Epic Mod 2.34c

                          Hireling
                          • Act 2 Merc: Fend replaced with Zeal (so it works on single target mobs also)



                          Epic Mod 2.34b


                          Runes
                          • Amn Rune now gives +4% lifesteal when in armor (instead of 14 dmg thorns)
                          • Doubled elemental damage on Tal, Ral, Ort and Thul
                          • Doubled damage on Ith and Sol
                           
                          Barbarian
                          • Self and party shouts duration increased
                          • Natural Resistance changed to 20% resistance base, 2% resistance per level





                          Epic Mod 2.34


                          Hireling
                          • Adjusted default chance back to original in hopes that Hirelings might not get the stuck bug
                          • Act 2 Mercs now have a Feral Rage attack as well as the 15% more resistance (chance to use Feral Rage is half the chance that an Act 5 merc has)



                          Epic Mod 2.33e


                          Paladin
                          • All helpful auras base radius increased by 50% (Vigor not included since it was buffed earlier)



                          Epic Mod 2.33d


                          Druid
                          • Lycanthropy: Doubled Base Life % and Life % per level
                          • Firestorm: Synergy damage halved
                          • Molten Boulder: higher levels damage increased, cooldown increased
                          • Fissure: cooldown increased



                          Epic Mod 2.33c


                          General
                          • Health regen on items now at x3 original value
                          • Verdungo's Belt changed back to original value (removed the +1 all skills)

                          Necromancer
                          • Raise Skeleton should now cost less


                          Epic Mod 2.33b


                          General
                          • Infinity Runeword changed: lightning resist changed to 10% chance on hit to proc level 7 lower resist

                          Mercs
                          • Act 2 Mercs: Fend now replaced Jab as the go to move for Act 2 Mercs (Fend is much better when the merc is surrounded by monsters), removed chance to cast Lower Resist on striking
                           
                          Necromancer
                          • Clay Golem, Blood Golem & Fire Golem now equip Hawkmail armor at level 20 (cannot be frozen)
                          • Clay Golem equips Frostwind Cryptic Sword at level 30
                          • Blood Golem equips Lightsabre Phase Blade at level 30
                          • Fire Golem equips Windhammer Ogre Maul at level 30
                           
                           Druid
                          • Summon Grizzly now gives 5% damage to summons a level instead of 15% damage a level




                          Epic Mod 2.33


                          General
                          • Adjusted prefix and suffix on magical and rare items (game max level to some, doubled elemental damage, tripled hp values)
                          • Gambling changed again: helms and belts no longer available, price reduced to original, armor now available



                          Epic Mod 2.32e


                          General
                          • Fixed the archers in Tower, now they really have conviction aura



                          Epic Mod 2.32d


                          General
                          • Adjusted all Tower levels 5 levels lower (76-80 now instead of 81-85) to make it so you cannot easily level to 99 through it
                          • Added conviction aura to some Corrupted Rogue Archers (yes, the Archers in the Tower now carry it)



                          Epic Mod 2.32c


                          General / Sorceress
                          • Frost Nova & Nova no longer cause a half stun on hit & lowered the early damage on both
                          • Adjusted mana on some of Sorceress's spells



                          Epic Mod 2.32b


                          General
                          • Hellfire Torch proc changed from Diablo Fire to Fissure, reduced to 5% chance and level increased to 30 (5% chance to proc lvl 30 Fissure on hit)

                          Amazon
                          • Immolation Arrow radius slightly reduced



                          Epic Mod 2.32

                          General
                          • Elemental and magical damage on all Unique, Set, Set Bonus & Runeword items doubled (Immortal King Crusher elemental and magic damage only buffed by 1.5x)
                          • Life on all Unique, Set, Set Bonus & Runeword items tripled
                          • Heal on Kill on all Unique, Set, Set Bonus & Runeword items tripled
                          • Frost Yeti's changed back to Frost Nova (since Frost Nova is much more interesting)

                          Set Items
                          • Sazabi Set buffed
                          • Bull Kathos Set buffed
                          • Naj's Set buffed
                            
                          Paladin
                          • Salvation changed to mirror the new Conviction
                            • 3% Resistance per level



                          Epic Mod 2.31e


                          Sorceress
                          • Chain Lightning range reduced, bounce range reduced, bolts per level reduced back to original
                          • Nova & Frost Nova range doubled



                          Epic Mod 2.31d


                          General
                          • All monster on death abilities reduced to 20% chance instead of 25%
                          • Act 2 Hireling Normal / Hell Combat switched from Meditation to Prayer (what it used to be originally)
                          • Act 2 Hireling Nightmare Combat switched from Thorns to Meditation



                          Epic Mod 2.31c


                          General
                          • Act 2 Mercs now have 15 more resistance to help with their survivability



                          Epic Mod 2.31b


                          General
                          • Lowered chance for skeletons and skeleton archers to use Teeth on death; also lowered the level of that Teeth (Skeleton Raiders, guys with lots of arms and swords unaffected)
                          • Reduced level of monster death tornado
                          • Frozen Yetis now have a Ice Blast on death instead of Frost Nova



                          Epic Mod 2.31


                          General
                          • Insight Runeword is now available on any weapon (just like Infinity)

                          Necromancer
                          • Blood Golem now only hurts the caster by 5% instead of 10%

                          Druid
                          • Summons cost a decent amount more base mana and require more mana per level
                          • Heart of Wolverine synergy with Elemental skills removed and replaced with Summon Grizzly synergy



                          Epic Mod 2.30c


                          General
                          • Conviction on monsters fixed (there was an error in monprop causing super high levels of conviction on monsters)
                            • Normal Conviction: -20 resistiance
                            • Nightmare Conviction: -40 resistance
                            • Hell Conviction: -60 resistance
                            • Diablo Clone: -80 resistance
                          • Corrupted Rogues no longer have Conviction
                          • Fixed high end damage on 2 handers not working
                          • Increased monster physical damage by x2

                          Necromancer
                          • Skeleton Mastery now gives 40 health per level on Skeletons instead of 32
                           



                          Epic Mod 2.30b


                          General
                          • Level 1 to Level 2 is no longer quite as extreme


                          Epic Mod 2.30


                          General
                          • Countess drops fixed, now should always be two runes in Hell mode
                          • Pandemonium Keys should drop a bit more frequently from the Countess, Summoner and Nithlyak
                          • Looked at a lot of magic skills and slightly tuned em for better +skill damage and lower synergy; skills affected:
                            • Sorceress (pretty much all damaging skills)
                            • Necromancer (bone & poison)
                            • Amazon (fire, exploding and immolation arrow)

                          Necromancer
                          • Iron Golem can now be the 4th golem a Necro is able to summon at one time (golem armies do exist)
                          • Fire Golem and Blood Golem damage increased
                          • Teeth damage increased


                          Epic Mod 2.29


                          Necromancer
                          • Bone Armor no longer has a cooldown, but costs much more mana
                          • 3 Golems can be out at a time (Clay, Fire, Blood or Iron)
                          • Golems tweaked





                          Epic Mod 2.28


                          General
                          • Tornados added to a few monsters on death
                           

                          Necromancer
                          • Skeletons health and damage re-adjusted
                          • Skeleton Mage health re-adjusted
                          • Golem damage increased (Fire and Blood), but now have a 15 second cooldown
                          • Fire Golems have access to an improved Holy Fire aura (Holy Fire aura level = Fire Golem skill level)
                          • Bone Walls have a 25% chance on death to shoot Teeth (might work, needs testing)
                          • Skeleton Mages have a frost nova on death
                          • Might be a few more tweaks and twittles in the Summon Tree

                          Druid
                          • All elemental damage has been put back to original values (the beginning levels were over nerfed), except for level 23 and above (buffed so +skills has more of an effect on damage)
                          • Spirit of Barbs now gives resistance aura instead of thorns (1 resistance per level)
                          • Tornado velocity doubled, synergy halved






                          Epic Mod 2.27


                          General
                          • Infinity now gives a level 21 Conviction aura
                          • Monsters with conviction should feel slightly less powerful

                          Paladin
                          • Conviction aura now gives a lower base amount of negative resistance and -4% per level instead of -5%
                          • Conviction aura now works to lower poison resist
                          • Conviction aura now lowers defense less (-30% max instead of -100% max)

                          Necromancer
                          • Summon Resist overhauled, now gives 20% resist base and 2% resist per level (so maxing out this skill will probably be necessary for summoners, but it will also give more resists)


                          Epic Mod 2.26b


                          Sorceress
                          • Mana from Energy doubled, spell cost per level doubled 
                           

                          Necromancer
                          • Skeleton health, damage, armor, attack power increased; and now all spawn with shield



                          Epic Mod 2.26


                          General
                          • Removed the synergy of Telekinesis from Energy Shield (it screws up the absorption), energy shield now absorbs 1 damage per 1 mana (can't be any better than that, as any fraction makes it 0)


                          Epic Mod 2.25d


                          General
                          • Adjusted monprop and monstats to add variety (less Frozen Orb and Meteor)


                          Epic Mod 2.25c


                          General
                          • Adjusted chain lightning on death to be a slightly lower level
                          • Adjusted Act 1 Mercs chance of attacks slightly


                          Epic Mod 2.25b


                          General
                          • Added rare charms (no resist or +skills possible on them)
                          • Slightly buffed rare item properties available

                          Mercs
                          • Nerfed all Act 3 Mercs
                            • Lightning Mastery removed
                            • Fire Mastery removed
                            • Frozen Orb Skill Level reduced


                          Epic Mod 2.25


                          General
                          • Lowered Concentration aura for bosses (level 1 concentration for normal, level 5 for nightmare, level 9 for hell)
                          • New cube recipe to add sockets to non-socketed unique or set armor and weapons (found on the runewords page)
                          • Mephisto now has conviction

                          Mercs
                          • Thunder Storm now works for Lightning Act 3 Mercs
                          • Fire Act 3 Mercs changed to: Fire Ball, Firebolt, Hydra & Fire Mastery


                          Epic Mod 2.24c


                          General
                          • Adjusted lightning on hit attacks on some bosses / monsters
                          • Adjusted monster density levels in some areas


                          Epic Mod 2.24b


                          General
                          • Diablo gains an aura

                          Paladin
                          • Conviction aura no longer gains radius on level (back to original, the base still is 50% larger radius than original though)


                          Epic Mod 2.24


                          General
                          • Lightning on hit changed to Lightning Fury

                          Paladin
                          • Holy Shock, Holy Fire and Sanctuary damage buffed
                          • Conviction aura base range increased; also, Conviction aura now receives 1 range per level


                          Epic Mod 2.23


                          General
                          • Circlets and Coronets gambling price reduced (to mirror the price reduction on other helms in an earlier patch)
                          • Adjusted some monster on hit abilities

                          Druid
                          • Cyclone Armor now costs 60 mana base and 20 mana per level, but now absorbs 25 elemental damage per level instead of 20

                          Necromancer
                          • Bone Armor now absorbs 25 damage per level instead of 20


                          Epic Mod 2.22c


                          Druid
                          • Cyclone Armor changed to have no cooldown (was 15 sec) but instead cost a butt load of mana (50 mana base, 15 mana per level)


                          Epic Mod 2.22b


                          General
                          • Increased Canyon of the Magi monster density

                           

                          Epic Mod 2.22


                          General
                          • Mages now gain 8 health per level instead of 5
                          • Hirelings no longer have an on death spell


                          Epic Mod 2.21

                          General
                          • Reduced the cost of all gambled items (especially helms and belts)
                          • Reduces Crushing Blow and Slow on all remaining items (uniques and set items)
                          • Edited monstats & monprop mainly for a switcheroo of Andariel's minions and Duriel's minions, and a new Diablo monprop
                          • Edited levels to increase density in desert areas of act 2, and added monsters to Canyon of the Magi



                          Epic Mod 2.20

                          General
                          • Life per Vitality changed for every class:
                            • Barbarian - 10
                            • Paladin / Amazon / Assassin - 6
                            • Sorceress - 5
                            • Druid / Necromancer - 3
                          Runewords
                          • Gloves:
                            • Rhyme
                            • Zephyr
                          • Belts:
                            • Stealth
                            • Steel
                          • Boots:
                            • Lore
                            • Strength (added the movement speed 20% stat)

                          Druid
                          • Cyclone Armor now has a 15 second cooldown

                          Necromancer
                          • Bone Armor now has a 15 second cooldown



                          Epic Mod 2.19

                          General
                          • Adjusted some areas up to 85 (max level) in hell:
                            • Tower Level 5
                            • Canyon of the Magi
                            • Tristram
                            • Durance of Hate (all levels)
                          • Added some more flavor and made the boss areas more epic (Act 1, Act 3, Act 5)

                          Druid
                          • Adjusted how Elemental synergies work with a Summon Druid (Heart of Wild is now the center point to discourage Elemental Druids from gaining additional power to their elemental skills, as they would benefit more from Oak Sage)



                          Epic Mod 2.18

                          General
                          • Monstats fun

                          Necromancer
                          • Skellie mages health buff



                          Epic Mod 2.17

                          General
                          • Some monstats & monprop changes to help make it so Fire Resist isn't the only resist needed in the game

                          Druid
                          • Cyclone Armor changed to start at 100 absorbtion and only gain 20 absorb per level (used to be 40)

                          Necromancer
                          • Bone Armor changed to start at 100 absorbtion



                          Epic Mod 2.16
                          General
                          • Changed up some monstats and monprop stuff

                          Necromancer
                          • At level 20 Raise Skeleton, your skeletons are immune to being frozen (not skellie mages)
                          • Skellie Mages health doubled



                          Epic Mod 2.15

                          Druid
                          • After casting Grizzly all delayed spells have a lockout of 30 seconds (including Grizzly)
                          • After casting Dire Wolf all delayed spells have a lockout of 8 seconds (including Dire Wolves)
                          • After casting Spirit Wolf all delayed spells have a lockout of 2 seconds (including Spirit Wolves)

                          Amazon
                          • Valkryie delay doubled from 6 seconds to 12 seconds



                          Epic Mod 2.14

                          General
                          • Fixed some of Hirelings skills and skill levels



                          Epic Mod 2.13

                          General
                          • Adjusted monstats & monprop
                          • Hirelings have x2 health
                          • Hirelings use Fist of the Heaven on death (should)



                          Epic Mod 2.12

                          General
                          • Reduced cost of class helms (back to original cost)
                          • Fixed megademons
                          • Reduced Immolation Arrow Fire radius



                          Epic Mod 2.11

                          General
                          • Lowered Shaman Fireball damage at low levels



                          Epic Mod 2.10

                          General
                          • Removed class specific helms from gambling
                          • Added the original helms I removed awhile ago
                          • Tweaked the sockets on normal gloves and boots to only have a max of 2
                          • Changed monprop a little bit



                          Epic Mod 2.09

                          General
                          • Tweaked monstats



                          Epic Mod 2.08

                          General
                          • Tweaked monstats
                          • Fixed socketable belts, gloves, boots



                          Epic Mod 2.06

                          General
                          • Added sockets to gloves, belts and boots to try something fresh, they are labeled the same as armor/helm for rune purposes (runewords don't work on them yet)

                          Monsters
                          • Changed a few things with monsters, we will see how it plays out...



                          Epic Mod 2.05

                          General
                          • Changed missiles to fully incorporate the new monster damage, now I should be able to work with the difficulty txt to add or subtract monster skill levels needed



                          Epic Mod 2.04

                          General
                          • Balanced some modifiers in the difficulty txt (since we have increased health, a bit more skill level increase per difficulty)



                          Epic Mod 2.03

                          General
                          • Nerfed low level skills from last patch even more, should be at a pretty perfect place now
                          • All monster life increased somewhat



                          Epic Mod 2.02

                          General
                          • Demon Head costs lowered back to original
                          • Monster damage increased across the board

                          Amazon
                          • Exploding Shot radius reduced to original, low level damage nerfed

                          Druid
                          • Poison Creeper, Raven and all Elemental Spells low level damage nerfed

                          Necromancer
                          • Skeleton Mages have double the damage per level until they get around 27'ish, in which they gain 10x the damage they used to gain per level (so instead of gaining 8 damage per level from 27 to 28, they will gain 80 damage per level)



                          Epic Mod 2.01

                          Gambling
                          • No more demon heads available (sorry necros)



                          Epic Mod 2.0

                          General
                          • Increased the velocity of all monsters
                          • Increased the monster density of all areas
                          • Increased the unique and champion damage in nightmare and hell mode
                          • Increased the resistance penalty in all 3 modes by 20% (you will need more resistance)
                          • Added new on death abilities given to some monsters (these won't happen every death, chance on death)
                          • Added new flavor for the Pandemonium Finale
                          • No teleporting in the Countess Tower, Uber Trist or Worldstone Keep levels 1 & 2
                          • Blood Moor now much more dangerous
                          • Gaining Level 2 requires a bit more dedication (ratio lowered to make level 2 more of a challenge)
                          • Walking velocity increased to be slightly lower than running to encourage the blocking function use
                          • Countess Rune Drop changed to be two Runes no matter the difficulty, always random runes, normal mode can only drop first half, nightmare first 2/3, hell can drop any rune
                          • Increased the life per level for every character:
                            • Barbarian: 12.5 life per level
                            • Assassin, Amazon, Paladin: 10 life per level
                            • Necromancer, Druid: 7.5 life per level
                            • Sorceress: 8 life per level

                          Balancing
                          • Crushing Blow reduced by about 1/3 on items and monsters (Ber Runes now give 5% CB)
                          • Slow reduced by about 1/3 on items and on Clay Golem
                          • Decrepify reworked to last 6 seconds no matter the level and have a cooldown of 18 seconds, the radius is increased by level
                          • Damage of weapons doubled (not xbows or bows)
                          • Wisps lightning bolt range reduced (might be able to see them before they attack)
                          • Verdango's Belt now gives +1 all skills instead of health regen

                          Hirelings
                          • All Hirelings receive more health after 70'ish per level than before (double), and have +20 resistance from what they used to have
                          • Act 3 Hirelings skill levels reduced to limit their offensive prowess (they were op)
                          • All Hirelings have same stats no matter from what difficulty you get them from

                          Cube Recipes
                          • Repairing items now uses the item and 3 Full Rejuv's
                          • Upgrading Runes now just requires the amount of Runes (no longer need the random gem type)

                          Gambling
                          • Overhauled again, 3% chance of Unique, 4% chance of Set
                          • Can only gamble for helms, belts, ammies, rings, grand charms, jewels and a demon head (gratz necros)

                          Necromancer
                          • Skeleton Mastery buffed to give double the life and damage to skeletons that it did, also gives revives more health




                          Epic Mod 1.35
                          Mercs
                          • Act 3 Lightning Mercs now use Chain Lightning, Lightning and Thunderstorm

                          Sorceress
                          • Nerfed Lightning Mastery so skill levels plays a more important roll in lightning damage (also made Lightning & Chain Lightning damage in line with what it used to be, except for Thunderstorm)
                          • Buffed Thunderstorm damage, raised the cooldown in between strikes
                          • Removed Fire Bolt synergy from Meteor and Hydra so a Meteor or Hydra Sorc can have a few more options
                          • Hydra: increased the damage, reduced the delay, but created a maximum amount of Hydra's that can be laid down at any one time (4 packs)
                          • Nerfed Fire Mastery slightly
                          • Adjusted some fire damage synergies to make sure Fire Tree damage was in line with what it used to be (except for Hydra)



                          Epic Mod 1.34

                          Mercs
                          • Act 1 Mercs: adjusted skill levels
                          • Act 2 Mercs: adjusted skill levels, added Lower Resist on attack 10% chance (makes Act 2 mercs very tasty again for casters), replaced Prayer aura with Meditation (Normal and Hell combat)
                          • Act 3 Mercs: added Glacial Spike to the spells of the Cold Merc so Frozen Orb isn't quite as spammed
                          • Act 5 Mercs: adjusted skill levels, Replaced Zeal with Fury and given higher chance of using it, lowered chance of using Feral Rage

                          Sorceress
                          • Hydra damage buffed, delay increased by 50%, duration increased
                          • Meteor damage buffed, delay increased
                          • Fireball synergy damage from Meteor removed, synergy with Firebolt doubled
                          • Blaze damage increased greatly
                          • Firewall damage increased greatly
                          • Frost Nova damage increased
                          • Charged Bolt damage increased
                          • Lightning damage slightly increased at higher levels, synergy dmg lowered by 2%
                          • Chain Lightning damage slightly increased at higher levels, synergies dmg lowered by 2%, range increased to match lightning's
                          • Nova damage increased



                          Epic Mod 1.32

                          Amazon
                          • Exploding, Immolation and Freezing Arrow no longer require attack rating to hit and have a 95% chance to hit targets

                          Druid
                          • Corrected Molten Boulder fire damage synergy with Spirit Wolves



                          Epic Mod 1.31

                          Amazon
                          • Immolation Arrow adjusted: no longer can pierce
                          • Exploding Arrow synergy with Strafe removed and replaced by a synergy with Immolation Arrow



                          Epic Mod 1.30

                          Amazon
                          • Immolation Arrow buffed   ; )

                          Merc
                          • Act 1 Fire Arrow Rogue now uses Immolation Arrow 10% of the time



                          Epic Mod 1.29

                          Assassin
                          • Fixed Skill Tree text with Blade Shield



                          Epic Mod 1.28

                          General
                          • Both Diabloclone and UberDiablo now have an increased DiabFire ability (diablo's firestorm on those 2 diablo's will hit harder)

                          Assassin
                          • Blade Shield now does 1/2 weapon damage and has a much longer duration
                          • Venom now does more damage and has a much longer duration

                          Druid
                          • Removed Dire Wolf synergy from Molten Boulder (Summon Druid now has a weaker Molten Boulder than an Elemental Druid)
                          • Added Spirit Wolf synergy to Firestorm (Summon Druid now has either the option of a halfway decent Molten Boulder or Firestorm)
                          • Firestorm velocity increased by 50%
                          • Firestorm mana cost adjusted
                          • Molten Boulder Fire Damage synergy decreased from 18% to 15%
                          • Wolves and Grizzly now move faster, and attain armor at lvl 15 (Hawkmail)
                          • Grizzly now receives a Windhammer at lvl 30
                          • Spirit Wolves now receive Hellrack at lvl 30
                          • Dire Wolves now receive Horizon's Tornado at lvl 30



                          Epic Mod 1.27

                          Amazon
                          • Multiple Shot nerfed: 1/2 damage instead of 3/4



                          Epic Mod 1.26

                          Runewords
                          • Last Wish & Faith corrected again, I'm dumb, and now Faith has a variance to its damage and no variance to its plus skills (2)



                          Epic Mod 1.25

                          Runewords
                          • Last Wish & Faith corrected



                          Epic Mod 1.24

                          General
                          • 50% base damage buff to bows and crossbows, mainly to their low end

                          Amazon
                          • Strafe & Multiple Shot now back to 3/4 damage
                          • Exploding Arrow radius increased and added Strafe as a synergy

                          Items
                          • Thunderstroke now has the stat replenish quantity
                          • Buriza-Do Kyanon 2.5 max damage per lvl changed to 2% damage per lvl
                          • Windforce 3.1 max damage per lvl changed to 3% damage per lvl, 250% damage changed to 200-250% damage, changed stamina garbage to 25-75 mana

                          Mercs
                          • Expect Fire Arrow Act 1 mercs to be able to do some damage



                          Epic Mod 1.22

                          Hireling
                          • Act 3 Merc bugfixes and condensing, now only 3 different mercs (see above in the Hireling section for more info), all the same throughout the difficulty levels (although you still probably want to hire in normal for better stats)



                          Epic Mod 1.21

                          Hireling
                          • Adjusted Act 3 Mercs
                          • Act 2 Mercs given Fend, but not sure if they actually use it...

                          Amazon
                          • Strafe no longer 3/4 damage



                          Epic Mod 1.20

                          Hireling
                          • Made some minor adjustments to Act 5 Barbarian Mercs chances
                          • Act 3 Mercs adjustments to help them out their spells

                          Sorceress
                          • Charged Bolt no longer a synergy for Chain Lightning and Lightning, synergy damage adjusted up
                          • Mana Shield buffed to .5 mana per damage instead of 2 mana per damage (since resistance is basically not counted when you have Mana Shield on)

                          Amazon
                          • Multi-Shot now does full damage not 3/4



                          Epic Mod 1.17

                          General
                          • Rune adjustments: it is now easier to find higher runes more frequently
                          • Countess Runes: Nightmare Countess now always drops two mid level runes: Dol to Mal
                          • Baal in Hell mode: Baal can now drop all three Pandemonium Keys

                          Druid
                          • Oak Sage life increased threefold
                          • Lycanthropy base duration of shape shifting doubled



                          Epic Mod 1.16

                          Paladin
                          • Fist of the Heavens back to a 25 delay cast (what it was originally); it hits hard but faster cast rate no longer affects it



                          Epic Mod 1.15

                          Paladin
                          • Fist of the Heavens buffed: now the holy bolts can hit any monster (not just undead), doubled damage synergy



                          Epic Mod 1.14

                          Druid
                          • Firestorm now increases the amount of missiles per level; skill level

                          Assassin
                          • Big buff for Phoenix Strike Assassins (have fun)



                          Epic Mod 1.13

                          General
                          • Fixed UniqueItems.txt



                          Epic Mod 1.12

                          Mercs
                          • Act 1 Rogues now act appropriately and have Strafe (they should also apply their aura more quickly)



                          Epic Mod 1.11

                          Merc
                          • Act 5 Barbarians now also use Feral Rage, which they tend to use more than Zeal; War Cry fixed to be used less

                          Druid
                          • Feral Rage duration is 3x as long

                          Barbarian
                          • Frenzy synergy with Taunt removed, synergy damage doubled



                          Epic Mod 1.10

                          Mercs
                          • Act 1 Rogue Mercenaries now have the Vigor aura (helps a ton for leveling low level characters)
                          • Act 5 Barbarian Mercenaries now have the Cleansing aura (help them in battle, so they don't bleed their own blood)
                          • Act 3 Mercenaries in Nightmare now have different Spells than the Normal and Hell versions:
                            • Cold: Tornado & Hurricane with Cyclone Armor
                            • Fire: Firestorm & Volcano with Cyclone Armor
                            • Lightning: Lightning Bolt & Lightning Fury
                          • Act 3 Mercenaries that do not have Cyclone Armor or Frozen Armor now have Bone Armor (including the Lightning Act 3 Mercs that used to have Energy Shield, as Mercs have no mana)
                           
                          Assassin
                          • Reverted Shadow Master and Shadow Warrior changes as they caused much crashing



                          Epic Mod 1.08

                          General
                          • Unique Items can now drop more than once per a game again (bugfix)

                          Mercs
                          • Act 3 Cold Mercs use Ice Bolt instead of Glacial Spike (because it synergizes with Frozen Orb), and now use Frozen Orb almost exclusively

                          Paladin
                          • Vigor Aura radius doubled



                          Epic Mod 1.07

                          Rune Words
                          • Infinity can now be used in any weapon with 4 sockets (not limited to Polearms)

                          Amazon
                          • Lightning Fury & Lightning Strike synergies reduced to 2, synergy damage increased
                          • Inner Sight & Slow Missile radius slightly increased per level

                          Mercs
                          • Act 1 Rogue Mercs: Come with Cleansing Aura; Fire Arrow is now Exploding Arrow, Cold Arrow is now Freezing Arrow
                          • Act 3 Mercs: Come with Concentration Aura; Cold use Glacial Spike, Frozen Orb and Frozen Armor, Lightning use Chain Lightning, Thunderstorm and Energy Shield, Fire use Fireball and Meteor
                          • Act 5 Mercs: Come with Vigor Aura, use Zeal in place of Bash and War Cry in place of Stun



                          Epic Mod 1.06

                          Assassin
                          • Another bugfix



                          Epic Mod 1.05

                          Assassin
                          • Bugfix with Shadow Master and Shadow Warrior

                          Druid
                          • Poison Creeper: Increased life and damage



                          Epic Mod 1.04

                          Assassin
                          • Shadow Master & Shadow Warrior can now both be out at the same time

                          Druid
                          • Poison Creeper damage adjusted to be less in the beginning and greater at higher levels
                          • Raven max increased from 1 to 3, damage also increased



                          Epic Mod 1.03

                          General
                          • Hellfire Torch now a possible drop



                          Epic Mod 1.02

                          Barbarian
                          • Battle Cry now has the same radius as Battle Orders



                          Epic Mod 1.01

                          Warrior
                          • Battle Cry radius increased by x4, velocity doubled

                          Druid
                          • Molten Boulder synergy damage reduced by 50%



                          Epic Mod 1.0

                          General
                          • Max Skill levels reduced from 25 to 20 (Char might bug until respec)
                          • Pandemonium Keys and Organs now drop (bug fix)

                          Necromancer
                          • Revive max amount lowered from 1 per lvl to 1 per lvl / 3 (so if you have 30 skill points into Revive, you can have a max amount of 10 Revives out)

                          Sorceress
                          • Hydra synergy damage increased from 5% to 8%

                          Druid
                          • Firestorm synergy damage increased from 12% to 23%



                          Epic Mod 0.90

                          Sorceress
                          • Frozen Orb damage synergy increased from 2% to 10%

                          Druid
                          • Elemental skills damage increased by x2



                          Epic Mod 0.89

                          Paladin
                          • Holy Bolt healing capabilities doubled
                          • Fist of the Heavens healing capabilities doubled, damage synergy doubled

                          Necromancer
                          • Golem Mastery gives 50% more health to golems
                          • Revives now gain additional duration per skill level
                           
                          Druid
                          • Fissure radius slightly reduced (stronger chance to hit monsters in the reduced area)
                          • Volcano missile delay doubled (easier to see things around volcano), damage synergies doubled
                          • Armageddon radius slightly increased, damage synergy slightly increased
                          • Poison Creeper life greatly increased, poison duration increased from 4 seconds to 16 seconds, poison damage increased ten fold
                          • Carrion Vine life greatly increased
                          • Solar Creeper life greatly increased
                          • Oak Sage life greatly increased



                          Epic Mod 0.88

                          Druid
                          • Molten Boulder damage increased (x2 physical synergies, x3 fire synergies)



                          Epic Mod 0.87

                          General
                          • Countess bug fixed, and will now drop 3 runes in Normal & Nightmare like she should



                          Epic Mod 0.86

                          Druid
                          • Changed Summon Spirit Wolf back to physical damage (magical damage didn't work)
                          • Summon Dire Wolf life synergy doubled
                          • Summon Grizzly damage synergy increased by 25%



                          Epic Mod 0.85

                          Druid
                          • Summon Spirit Wolf changed to mostly magical damage (synergizes 15% magical damage with Summon Dire Wolf & Summon Grizzly)
                           
                          Sorceress
                          • Hydra fire missiles now cause a minor knockback

                          Amazon
                          • Explosion Arrow synergy damage doubled
                           
                          Necromancer
                          • Blood Golem damage increased by x5
                          • Fire Golem damage & aura increased by about x5



                          Epic Mod 0.84

                          General
                          • Countess changed to drop more items (5, exact same as original drop), rune drops unchanged
                          • Pandemonium Keys reverted to original, with Pluggy it might not even matter (portals seem to be up)



                          Epic Mod 0.83

                          Necromancer
                          • Corpse Explosion damage reduced to original damage (60-100%)
                          • Poison Nova range and damage synergy increased by 50%



                          Epic Mod 0.82

                          General
                          • Gambling system tweaked: Normal mode almost always produces normal items, Nightmare almost always produces exceptional items and Hell mode almost always produces elite items.
                          Druid
                          • Armageddon hits half as frequently, base duration doubled, synergy duration doubled
                          • Hurricane base duration doubled, synergy duration doubled
                          • Volcano radius reduced from 12 to 8, cast delay reduced by half
                          • Molten Boulder cast delay reduced by half
                          • Fissure cast delay reduced by half



                          Epic Mod 0.81

                          Druid
                          • Firestorm: Changed from 1 mana per lvl to .5 mana per lvl
                          • Molten Boulder: Elemental synergies added back to the synergy formula (Volcano & Firestorm)
                          • Cyclone Armor: Changed from 12 Absorption per lvl to 40 Absorption per lvl, removed all synergies




                          Epic Mod 0.80

                          General
                          • Item ratios revamped: magic find should be as powerful as the original Diablo 2 magic find (might have been 10x more powerful), unique base drop chance slightly lowered
                          • Gambling revamped: elite items should now be more possible, uniques and sets slightly less possible


                          Epic Mod 0.76

                          Druid
                          • Molten Boulder now synergizes with the Summon Tree (Spirit Wolf & Dire Wolf); this is designed to give Summon Druids something to do in combat (elemental wise)



                          Epic Mod 0.75 Changes

                          Necromancer
                          • Bone Spirit: Velocity increased by 50%

                          Druid
                          • Firestorm: Mana per level increased from 0 to 1
                          • Fissure: Range lowered from 14 to 12, damage synergy increased from 12 to 15

                          Sorceress
                          • Thunderstorm: Slightly increased the time between lightning bolts
                          • Lightning: Nova synergy replaced by Thunder Storm
                          • Chain Lightning: Nova synergy replaced by Thunder Storm




                          Epic Mod 0.74 Changes

                          Necromancer
                          • Corpse Explosion damage lowered (now only x2 damage of original)
                          • Teeth synergies damage increased from 30 to 45
                          Druid
                          • Firestorm range doubled, missiles increased from 9 to 12, cast delay removed (was 15)
                          • Molten Boulder velocity doubled, synergy damage increased by 50%, explosion radius halved (from 21 to 10)



                          Epic Mod 0.73 Changes

                          Countess
                          • Normal mode Countess can now drop lower half of runes
                          • Nightmare mode Countess can now drop all runes
                          • Both Normal and Nightmare Countess still drop 3 random runes
                          • Hell mode Countess now only drops 1 rune, but it is always a high rune (Ist-Zod)
                          Druid
                          • Volcano cooldown halved and radius reduced back to original radius



                          Epic Mod 0.72 Changes
                          • Thunderstorm costs significantly more mana
                          • Wake of Fire Sentry synergy damage doubled
                          • Inferno Sentry synergy damage doubled
                          • Teeth no longer synergizes with Bone Wall or Bone Prison (its remaining syngergies are doubled)
                          • Fixed skill synergy text on Teeth, Bone Spear and Bone Spirit



                          Epic Mod 0.71 Changes

                          • Inventory expanded
                          • Now uses data folder, just replace the old one from your main D2 directory




                          Epic Mod 0.70 Changes

                          Necromancer
                          • Max duration of bone wall & bone prison now 1/3 of what they used to be
                          • Corpse explosion damage decreased
                          • Bone armor damage absorbed per level increased from 10 to 20
                          • Bone spirit & bone spear no longer synergize with bone wall & bone prison (their synergy with each other and teeth are now x2 dmg%)
                          Druid
                          • Firestorm missiles tripled, damage synergy decreased from 23 to 12
                          • Molten Boulder explosion radius tripled
                          • Fissure radius doubled, missile delay halved
                          • Volcano debris range increased by 50%, delay between debris halved
                          • Tornado radius of damage doubled
                          • Hurricane radius increased from 9 to 15
                          • Armageddon radius tripled, frame delay between rocks decreased from 6 to 2
                          • Summon Grizzly damage % per level doubled




                          Epic Mod 0.67 Changes:
                          • Lightning Sorc Talent Tree adjusted (I accidentally buffed the damage with the first variance change I made to the tree)



                          Epic Mod ver 0.66 Changes:
                          • Summon druid skill max changed back to original (5 spirit wolves, 3 dire wolves and 1 grizzly; you can still have them all out at the same time)



                          Epic Mod ver 0.65 Changes:
                          • Thunderstorm cooldown lowered
                          • Hyrdra synergies buffed (from 3% to 5%)
                          • Blessed Hammer now fires slightly faster (than DC Mod ver 0.6), but Concentration now only effects Blessed Hammer at a 25% rate instead of 50%
                          • Static Field lowered from 25% damage to 5% damage
                          • Unique Items no longer have a one drop limit and can now be dropped unlimited time in a game



                          Epic Mod ver 0.6 Changes:

                          • Fixed Countess drops

                            

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