Wednesday, December 9, 2009

General Information

Updated: 8/4/13


Epic Mod 4.92


Installation Instructions

General Changes
  • Better Drops!
  • Gambling tweaked!
  • Gear overhauled!
  • Teleporting no longer works in the Countess's Tower level 5 and Uber Tristram
  • Increased the Resistance penalties, which are now:
    • Normal: -30%
    • Nightmare: -80%
    • Hell: -140%
  • Walking velocity increased to be slightly lower than running speed to encourage blocking, dodging, etc.
    • Increased life per level to:
      • Barbarian: 6 life per level
      • Assassin / Amazon / Paladin: 5 life per level
      • Sorceress: 4 life per level
      • Necromancer / Druid: 4 life per level
    • Increased life per vitality to:
      • Barbarian: 20
      • Amazon / Assassin / Paladin: 16
      • Druid / Necromancer / Sorceress: 8
    • Gloves, Belts and Boots can now appear with sockets and make these runewords
    • New cube recipe to create a socket in unique or set armor and weapons found on the runewords page


        Monster Changes
        • All monsters have increased velocity (movement speed)
        • Monster density has been increased in all areas
        • All monster life has been increased by 150%
        • All monster damage has been increased by 200%
        • All monster spells now do more damage
        • Blood Moor is more dangerous to the starting adventurer
        • Some monsters have a chance on death to use certain spells
        • Many of the boss areas have been given greater difficulty
        • Lifesteal now works 100% in Normal and Nightmare and 50% in Hell

        Major Class Changes 
        • Every class has major changes

          Summon (Druid & Necromancer) Level Abilities
          • Level 20: +30% Faster Run/Walk & +20 All Resistances, +5% Max Resist, Cannot be Frozen
          • Level 25: +20 All Resistances, +25% Damage Reduction, 25% HP, 100 heal-kill, 5% Max Resist
          • Level 30: +20-30 All Resistances, +15% Damage Reduction
          • Level 35: +50% Poison Resistance, +10% Max Poison Resist, +5% Crushing Blow, +5-10% Lifesteal
          • Level 40: Unique Weapon, +10% Damage Reduction, +10% Max Resist
            • Skeleton & Skeleton Mage: Tomb Reaver
            • Clay Golem: The Generals Tan Do Li Ga
            • Blood Golem: The Grandfather
            • Fire Golem: Flamebellow
            • Spirit Wolf: Lightsabre
            • Dire Wolf: Horizon's Tornado
            • Grizzly: Windhammer
             
            Hireling Changes
            • All Hirelings have the same stats no matter what difficulty you hire them from
            • Act 1 Rogues now have Vigor as an aura (at lvl 18) and use Multi-Shot (at lvl 6), Cold Arrow = Freezing Arrow (at lvl 30), Fire Arrow = Immolation Arrow (at lvl 24)
            • Act 2 Mercs now have Feral Rage and Zeal; also, Thorns aura merc (Nightmare Combat Merc) has been replaced with Meditation aura merc (low level Meditation)
            • Act 3 Mercs now have much better spells and carry the Conviction aura:
              • Act 5 Barbarians now have Cleansing aura, use Fury, Feral Rage and War Cry





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